Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the king leaps from D2 to C2 and captures the enemy queen.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

Bat answers by moving the pawn from E4 to E3, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the knight to G5, while bat's pawn advances from D5 to D4. From F2 to E3, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on C4, watching every square. A clean strike: our hero's pawn topples the pawn on D4.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

From the dark, Bat pushes the pawn to E4. From G5 to E4, our hero's knight swallows Bat's pawn.

Bat answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from H6 to F4. With dungeon cunning, Bat brings the king to C8.

By taking the pawn on D6, our hero drives Bat into check.

Bat moves the knight from B7 to D6 and topples our hero's knight.

A clean strike: our hero's bishop topples the knight on D6.

Bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on F4.

Bat's pawn crowns on A1 and a hostile queen is born.

our hero's king takes D2, leaving E1 behind, and right after that bat answers by moving the queen from A1 to H1. our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Bat brings the queen to H7, while with a steady hand, our hero brings the pawn to C4. Bat gives check with the queen on C2.

From D2 to C2, our hero's king swallows Bat's queen.

Bat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E4, and right after that from the dark, Bat pushes the king to C8.

our hero's pawn takes E5, leaving E4 behind; then bat answers by moving the king from C8 to B8. Check: our hero tightens the net by bringing the pawn to E6.

With dungeon cunning, Bat brings the king to A8, and with a steady hand, our hero brings the pawn to E7. Bat's pawn advances from A7 to A5.

Promotion: on E8, our hero turns a pawn into a queen.

Bat sets the king on B7, watching every square. Without hurry or fear, our hero places the queen on B5; then from the dark, Bat pushes the king to A8.

A clean strike: our hero's queen topples the pawn on B6.

Bat answers by moving the pawn from A5 to A4. Mate. our hero's queen on B8 leaves Bat with no escape.