Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the bishop leaps from D2 to A5 and captures the enemy queen.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the knight to G5. our hero captures the enemy knight: the bishop leaps from E3 to G5.

A cruel blow: Spider's pawn captures our hero's pawn on B2.

our hero claims the enemy knight by landing on F6.

On B1, Spider promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to D2; then spider's queen advances from B1 to B2. our hero advances the bishop from F6 to G5.

Spider's queen reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C1. From the dark, Spider pushes the queen to C3, while our hero's bishop takes D2, leaving G5 behind.

Spider answers by moving the queen from C3 to A5. our hero captures the enemy queen: the bishop leaps from D2 to A5.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the bishop to B6, and right after that spider's pawn advances from A4 to A3.

our hero advances the king from C1 to B1; then spider sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the pawn to E3. our hero captures the enemy pawn: the bishop leaps from C5 to E3.

Spider answers by moving the pawn from E7 to E5, while our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the king to D8.

our hero captures the enemy pawn: the bishop leaps from C5 to A3.

Spider's king advances from D8 to C7. our hero advances the bishop from A3 to B2, and right after that spider sets the king on B7, watching every square.

our hero captures the enemy pawn: the bishop leaps from B2 to E5.

From the dark, Spider pushes the pawn to A5, while our hero's pawn takes F4, leaving F2 behind. Spider answers by moving the king from B7 to A8, and our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the pawn to F6, and right after that spider's pawn advances from A4 to A3.

our hero advances the pawn from F6 to F7. Spider's pawn reaches A2 and threatens our hero's king.

our hero claims the enemy pawn by landing on A2.

From the dark, Spider pushes the king to B7. our hero's pawn crowns on F8 and becomes a queen.

Spider answers by moving the king from B7 to A7. Check: our hero tightens the net by bringing the bishop to D4.

With dungeon cunning, Spider brings the king to B7. our hero gives check with the queen on B4.

Spider's king advances from B7 to C6. From C5, our hero's queen forces Spider to defend.

Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on E5. From the dark, Spider pushes the king to D8.

our hero gives check with the queen on C7.

Spider answers by moving the king from D8 to E8. From C8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to F7. Check: our hero tightens the net by bringing the queen to F5.

Spider's king advances from F7 to E7. our hero gives check with the queen on F6.

Spider sets the king on E8, watching every square, while without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the king to D7.

Check: our hero tightens the net by bringing the queen to E7.

Spider answers by moving the king from D7 to C8. And it is checkmate: our hero ends the game on C7.