Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's bishop lands on C1 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the king to E2. On C1, Spider promotes and gains a reinforcing knight.

our hero captures the enemy knight: the bishop leaps from E3 to C1.

Spider sets the pawn on C6, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the knight to C3, and our hero's bishop takes D2, leaving C1 behind.

Check from Spider: the knight plants itself on D5.

our hero slides the king across the board, from E3 to D3, and right after that with dungeon cunning, Spider brings the knight to B1. With a steady hand, our hero brings the king to C2; then spider's pawn advances from E5 to E4.

our hero claims the enemy knight by landing on B1.

Spider sets the knight on B4, watching every square. our hero captures the enemy knight: the bishop leaps from D2 to B4.

From the dark, Spider pushes the pawn to E3, while our hero's king takes B2, leaving B1 behind. Spider answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from B2 to A3.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the bishop to E1, and right after that spider's pawn advances from A6 to A5.

our hero captures the enemy pawn: the king leaps from A3 to A4.

Spider sets the king on F7, watching every square. our hero claims the enemy pawn by landing on A5.

From the dark, Spider pushes the pawn to G5, and our hero's king takes B5, leaving A5 behind. Spider answers by moving the king from F7 to F8.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the king to D4; then spider's pawn advances from E7 to E6.

our hero advances the king from D4 to E3, and right after that spider sets the pawn on G4, watching every square. our hero captures the enemy pawn: the king leaps from E3 to E2.

From the dark, Spider pushes the king to E7, while our hero's king takes E3, leaving E2 behind. Spider answers by moving the king from E7 to D8, and our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Spider brings the king to C8. our hero claims the enemy pawn by landing on G4.

Spider's king advances from C8 to B8. our hero advances the king from G4 to G5; then spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the king leaps from F6 to E5.

Draw. The dungeon keeps the names of our hero and Spider.