Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to C5, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4, and right after that rat's pawn advances from E5 to E4.
our hero advances the pawn from F2 to F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the king to E7, and our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to A4; then rat's king advances from D8 to E8.
our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on C6, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the king to F7, while our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F7 to G7.
our hero captures the enemy pawn: the pawn leaps from D5 to C6.
A cruel blow: Rat's pawn captures our hero's pawn on C6.
With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G7 to F7. our hero advances the pawn from F4 to F5; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C5, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Rat brings the king to F8.
our hero gives check with the pawn on E7.
Rat's king advances from F8 to E8. our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E6. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from E6 to E5. our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to F7, and right after that rat's king advances from F5 to F4.
And it is checkmate: our hero ends the game on F8.