Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from E6 to D7 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to B6. our hero advances the pawn from A3 to A4, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the pawn to F4. Rat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Rat's pawn.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from E7 to E5. A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C6.

A clean strike: our hero's pawn topples the knight on D7.

Rat advances to D7 and claims our pawn.

our hero slides the pawn across the board, from F5 to F6, and with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to F7.

Rat advances to F7 and claims our pawn.

our hero advances the pawn from G2 to G3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from E3 to E4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D5, and rat's king advances from F6 to G6.

A clean strike: our hero's king topples the pawn on C5.

Rat sets the king on F7, watching every square. From C5 to C4, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from F8 to G7.

From B5 to A5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to B6, while rat's king advances from H7 to G8.

our hero advances the pawn from A4 to A5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G8 to F7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the queen to E4, and rat's king advances from F6 to F7.

Check: our hero tightens the net by bringing the queen to F5.

Rat sets the king on G7, watching every square. By taking the pawn on G5, our hero drives Rat into check.

From the dark, Rat pushes the king to H7; then our hero's queen takes F6, leaving G5 behind. Rat answers by moving the king from H7 to G8, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to H7. our hero gives check with the pawn on G6.

Rat's king advances from H7 to H6. our hero advances the pawn from G3 to G4.

The duel ends in a draw: our hero and Rat withdraw.