Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D2.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3. A cruel blow: Bat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Bat's rook falls on D2 and tears the pawn from our hero.
our hero captures the enemy rook: the bishop leaps from C1 to D2.
Bat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on H6.
From the dark, Bat pushes the king to C7, and our hero's knight takes H3, leaving G1 behind. Bat answers by moving the king from C7 to C6, while our hero slides the knight across the board, from H3 to G5.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the knight to E6; then bat's pawn advances from B7 to B6.
our hero advances the pawn from B2 to B3, and right after that bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on C4.
A cruel blow: Bat's pawn captures our hero's pawn on B3.
our hero claims the enemy pawn by landing on B3.
Bat answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, our hero brings the king to D2, and right after that bat's king advances from D7 to C6. our hero advances the pawn from H2 to H4.
A cruel blow: Bat's pawn captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on C4.
From the dark, Bat pushes the king to D7, and our hero's knight takes G7, leaving E6 behind. Bat answers by moving the king from D7 to C8, while our hero slides the bishop across the board, from H6 to G5.
With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the king to D3; then bat's king advances from B7 to A7.
our hero advances the pawn from H4 to H5, and right after that bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on H6.
After toppling the pawn on C4, Bat threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
Bat answers by moving the king from A7 to B7, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to C7.
our hero's pawn crowns on H8 and becomes a queen.
Bat's king advances from C7 to B7. our hero advances the king from C4 to D5; then bat sets the pawn on D3, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Bat pushes the king to C7. our hero gives check with the knight on E6.
Bat answers by moving the king from C7 to B7, while our hero slides the queen across the board, from H8 to D8. With dungeon cunning, Bat brings the king to A7.
Check: our hero tightens the net by bringing the queen to B6.
Bat's king advances from A7 to A8. our hero advances the king from C5 to C6, and right after that bat sets the pawn on D2, watching every square.
Mate. our hero's queen on B7 leaves Bat with no escape.