Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on F5.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero advances the king from E1 to F2, and bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Bat pushes the pawn to B5. From E3 to E4, our hero's king swallows Bat's pawn.

Bat answers by moving the king from D7 to C8. A clean strike: our hero's king topples the rook on D5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to E4, and bat's pawn advances from A4 to A3.

our hero advances the king from E4 to D3, while bat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the pawn on E3.

Check from Bat: the pawn plants itself on E4.

A clean strike: our hero's king topples the pawn on E4.

Bat gives check with the pawn on D5.

From E4 to D5, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D8. A clean strike: our hero's king topples the pawn on C5.

Bat's pawn advances from B5 to B4. From C5 to B4, our hero's king swallows Bat's pawn.

Bat's pawn crowns on A1 and a hostile rook is born.

Without hurry or fear, our hero places the pawn on E4. Bat's rook reaches B1 and threatens our hero's king.

our hero's king takes C4, leaving B4 behind. Bat answers by moving the rook from B1 to H1; then our hero slides the king across the board, from C4 to D4.

With dungeon cunning, Bat brings the rook to B1. With a steady hand, our hero brings the pawn to E5, and bat's pawn advances from H6 to H5.

our hero advances the king from D4 to D5, while bat sets the rook on A1, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Bat pushes the rook to C1; then our hero's king takes D6, leaving D5 behind. Bat answers by moving the pawn from B7 to B6.

our hero gives check with the pawn on E7.

With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to E6, while bat's rook advances from C1 to G1.

our hero advances the king from E6 to D6, and bat sets the rook on E1, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Bat pushes the king to F7, and right after that our hero's king takes D6, leaving D5 behind. Bat answers by moving the rook from E1 to C1; then our hero slides the king across the board, from D6 to D7.

Bat's rook reaches D1 and threatens our hero's king.

With a steady hand, our hero brings the king to C8, and bat's king advances from F7 to E8. our hero advances the king from C8 to C7, while bat sets the rook on G1, watching every square.

From C7 to B6, our hero's king swallows Bat's pawn.

Bat's rook reaches B1 and threatens our hero's king.

our hero's king takes C7, leaving B6 behind. Check from Bat: the rook plants itself on C1.

our hero slides the king across the board, from C7 to D6, and with dungeon cunning, Bat brings the rook to F1. With a steady hand, our hero brings the king to E6, while bat's rook advances from F1 to F2.

our hero advances the king from E6 to E5, and bat sets the rook on C2, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Bat pushes the rook to C5, and right after that our hero's king takes G6, leaving F6 behind. Bat moves the king from E8 to E7 and topples our hero's pawn.

our hero slides the king across the board, from G6 to H6, while with dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the king to G6, and bat's rook advances from C5 to D5.

our hero advances the king from G6 to H6, while bat sets the rook on B5, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Bat pushes the rook to F5. A clean strike: our hero's king topples the rook on F5.

Bat answers by moving the king from D6 to C6, and right after that our hero slides the king across the board, from F5 to G5. With dungeon cunning, Bat brings the pawn to H4.

A clean strike: our hero's king topples the pawn on H4.

Neither our hero nor Bat claims victory. A draw on the board.