Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat moves its queen from D5 to D6 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3, and right after that bat's pawn advances from B6 to B5. our hero advances the bishop from C1 to D2; then bat sets the rook on D3, watching every square.
Without hurry or fear, our hero places the king on E2. After toppling the bishop on D2, Bat threatens our hero's king.
our hero captures the enemy rook: the king leaps from E2 to D2.
Bat answers by moving the pawn from B7 to B6, while our hero slides the king across the board, from D2 to C3. With dungeon cunning, Bat brings the pawn to A3.
With a steady hand, our hero brings the king to B3; then bat's pawn advances from A3 to A2. our hero claims the enemy pawn by landing on A2.
Bat sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the pawn to D4, while our hero's king takes C2, leaving B3 behind.
Check from Bat: the pawn plants itself on D3.
our hero slides the king across the board, from C2 to D2; then with dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the king to D1, and right after that bat's king advances from E8 to E7.
our hero advances the king from D1 to E1; then bat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Bat pushes the king to D5, and our hero's king takes G3, leaving F2 behind. Bat answers by moving the king from D5 to D6, while our hero slides the king across the board, from G3 to H4.
With dungeon cunning, Bat brings the king to D5. With a steady hand, our hero brings the king to G5; then bat's pawn advances from C5 to C4.
our hero advances the king from G5 to F5, and right after that bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Bat pushes the king to D6, while our hero's king takes F5, leaving G5 behind. Bat answers by moving the king from D6 to E7.
our hero captures the enemy pawn: the king leaps from F5 to E4.
With dungeon cunning, Bat brings the king to D8. our hero claims the enemy pawn by landing on E5.
Bat's pawn advances from D3 to D2. our hero advances the pawn from E3 to E4; then bat sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the king on F5. On D1, Bat promotes and gains a reinforcing bishop.
our hero's pawn takes E5, leaving E4 behind. Check from Bat: the bishop plants itself on G4.
our hero slides the king across the board, from F5 to F6, and right after that with dungeon cunning, Bat brings the bishop to D7. With a steady hand, our hero brings the king to F7; then bat's king advances from D8 to C8.
our hero advances the king from F7 to E7, and right after that bat sets the bishop on G4, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Bat pushes the pawn to C3, while our hero's king takes G5, leaving F6 behind. Bat answers by moving the king from C8 to B7.
our hero captures the enemy bishop: the king leaps from G5 to G4.
With dungeon cunning, Bat brings the pawn to H3. With a steady hand, our hero brings the pawn to E6, and right after that bat's king advances from B7 to C6.
our hero advances the king from G4 to F5; then bat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Bat pushes the king to D8. From E7, our hero's pawn forces Bat to defend.
Bat answers by moving the king from D8 to D7, while our hero slides the king across the board, from F6 to F7. With dungeon cunning, Bat brings the king to D6.
our hero's pawn crowns on E8 and becomes a queen.
Bat's pawn advances from H3 to H2. From D8, our hero's queen forces Bat to defend.
Bat sets the king on E5, watching every square. our hero captures the enemy pawn: the queen leaps from D8 to B6.
On H1, Bat promotes and gains a reinforcing queen.
our hero gives check with the queen on E6.
Bat answers by moving the king from E5 to D4. From D6, our hero's queen forces Bat to defend.
Bat gives check with the queen on D5.
With a steady hand, our hero brings the king to E7. After toppling the queen on D6, Bat threatens our hero's king.
our hero captures the enemy queen: the king leaps from E7 to D6.
Bat sets the king on E3, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the king to F4, and our hero's king takes C4, leaving D5 behind.
Bat answers by moving the king from F4 to E4. our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Bat brings the king to D4. With a steady hand, our hero brings the king to B3; then bat's king advances from D4 to D3.
our hero advances the king from B3 to B4, and right after that bat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on B3.
On C1, Bat promotes and gains a reinforcing bishop.
The duel ends in a draw: our hero and Bat withdraw.