Battle chronicle

In the depths of Sewers, our hero faces Bat.

A cruel blow: Bat's king captures our hero's queen on E8.

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to E7. With a steady hand, our hero brings the pawn to E3, while bat's king advances from E8 to D7.

our hero advances the bishop from H6 to G5, and bat sets the king on E6, watching every square. Without hurry or fear, our hero places the bishop on H4.

Bat's rook reaches A1 and threatens our hero's king.

our hero's king takes F2, leaving E1 behind. Check from Bat: the rook plants itself on A2.

our hero slides the king across the board, from F2 to G3, while with dungeon cunning, Bat brings the rook to A1. With a steady hand, our hero brings the king to G4, and bat's pawn advances from C5 to C4.

our hero advances the bishop from H4 to F2, while bat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Bat pushes the knight to B4; then our hero's bishop takes E1, leaving F2 behind. Bat answers by moving the pawn from C4 to C3.

From E1 to C3, our hero's bishop swallows Bat's pawn.

With dungeon cunning, Bat brings the rook to E1. A clean strike: our hero's bishop topples the rook on E1.

Bat's king advances from E6 to E7. From E1 to B4, our hero's bishop swallows Bat's knight.

Bat sets the king on E8, watching every square. A clean strike: our hero's bishop topples the pawn on D6.

From the dark, Bat pushes the king to D7. From D6 to E5, our hero's bishop swallows Bat's pawn.

Bat answers by moving the king from D7 to C6; then our hero slides the bishop across the board, from E5 to D4. With dungeon cunning, Bat brings the pawn to B5.

With a steady hand, our hero brings the bishop to A7, and bat's king advances from C6 to D5. our hero advances the king from G5 to F4, while bat sets the pawn on B6, watching every square.

From A7 to B6, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the king to C6; then our hero's bishop takes D4, leaving B6 behind. Bat answers by moving the king from C6 to C7.

From F4 to E4, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to D5, while bat's king advances from C7 to D8.

our hero advances the pawn from E3 to E4, and bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Bat pushes the pawn to B3, and right after that our hero's pawn takes E6, leaving E5 behind. Bat answers by moving the king from E7 to F8; then our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Bat brings the pawn to B2. From E7, our hero's pawn forces Bat to defend.

Bat's king advances from F8 to E8. A clean strike: our hero's bishop topples the pawn on B2.

Bat sets the king on F7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

Bat moves the king from F7 to E8 and topples our hero's queen.

Draw. The dungeon keeps the names of our hero and Bat.