Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
Bat advances its king to C6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero claims the enemy rook by landing on H6.
Bat answers by moving the pawn from E4 to E3, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the knight to G5, and right after that bat's king advances from E8 to D7. our hero advances the knight from G5 to F7; then bat sets the knight on A5, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the pawn to A3, and our hero's king takes D1, leaving E1 behind. Bat answers by moving the knight from A5 to B7, while our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Bat brings the pawn to A2. With a steady hand, our hero brings the king to B2; then bat's pawn advances from B5 to B4.
our hero advances the bishop from E3 to G5, and right after that bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the knight on D8.
From the dark, Bat pushes the king to C8. our hero claims the enemy knight by landing on B7.
Bat's king falls on B7 and tears the knight from our hero.
our hero slides the bishop across the board, from G5 to E7; then with dungeon cunning, Bat brings the king to B8. our hero captures the pawn on D6 and leaves Bat in check.
Bat's king advances from B8 to B7. our hero captures the enemy pawn: the bishop leaps from D6 to C5.
Bat sets the king on C6, watching every square. our hero claims the enemy pawn by landing on B4.
On A1, Bat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the king leaps from B2 to A1.
Bat answers by moving the king from C6 to B5, while our hero slides the bishop across the board, from B4 to D2. With dungeon cunning, Bat brings the pawn to A6.
With a steady hand, our hero brings the pawn to E3; then bat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on D4.
Bat sets the king on C4, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Bat pushes the king to D5, while our hero's king takes B2, leaving A1 behind.
Bat answers by moving the king from D5 to E6, and our hero slides the king across the board, from B2 to C3. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the king to C4, and right after that bat's king advances from D7 to E7. our hero advances the king from C4 to D5; then bat sets the pawn on A5, watching every square.
our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the king to D7, and our hero's pawn takes D5, leaving D4 behind. Bat answers by moving the king from D7 to E7, while our hero slides the bishop across the board, from E3 to D4.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to E5; then bat's king advances from D8 to C7.
From D6, our hero's pawn forces Bat to defend.
Bat sets the king on C6, watching every square, and without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the king to B7, while our hero's pawn takes D7, leaving D6 behind.
Bat answers by moving the king from B7 to B8, and our hero slides the king across the board, from E6 to E7. With dungeon cunning, Bat brings the king to B7.
our hero's pawn crowns on D8 and becomes a queen.
Bat's pawn advances from A5 to A4. our hero gives check with the queen on D5.
Bat sets the king on B8, watching every square. From B5, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to C7. Check: our hero tightens the net by bringing the bishop to B6.
Bat answers by moving the king from C7 to B8. our hero gives check with the queen on E8.
With dungeon cunning, Bat brings the king to B7. From C6, our hero's queen forces Bat to defend.
A cruel blow: Bat's king captures our hero's queen on C6.
our hero advances the bishop from B6 to D4, and right after that bat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D6.
From the dark, Bat pushes the king to A5, while our hero's bishop takes C5, leaving D4 behind. Bat answers by moving the king from A5 to B5, and our hero slides the king across the board, from D6 to D5.
With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the king to C6, and right after that bat's king advances from A6 to A5.
our hero advances the bishop from C5 to D6; then bat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on D5.
From the dark, Bat pushes the king to B7, and our hero's bishop takes B4, leaving D6 behind. Bat answers by moving the king from B7 to C8, while our hero slides the king across the board, from D5 to C5.
With dungeon cunning, Bat brings the pawn to A3. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
Neither our hero nor Bat claims victory. A draw on the board.