Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on E2 and defeats Rat's bishop!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C3, and rat's king advances from E8 to F8.

our hero advances the pawn from C3 to C4, while rat sets the knight on D5, watching every square. From C4 to D5, our hero's pawn swallows Rat's knight.

Rat moves the pawn from C6 to D5 and topples our hero's pawn.

our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from F8 to E8, and right after that our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from C7 to C6.

our hero advances the pawn from E2 to E3, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the pawn to D4, and right after that our hero's king takes B3, leaving C2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from B3 to A4.

With dungeon cunning, Rat brings the king to E8. From A4 to A5, our hero's king swallows Rat's pawn.

Rat's king advances from E8 to D8. our hero advances the king from A5 to A4, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on B4. Rat moves the pawn from D4 to E3 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on C4.

Rat advances to F2 and claims our pawn.

our hero slides the pawn across the board, from A3 to A4. Rat's pawn crowns on F1 and a hostile bishop is born.

With a steady hand, our hero brings the pawn to A5, while rat's king advances from D8 to C7. our hero advances the pawn from A5 to A6, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from C7 to B7. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to B2, and rat's king advances from B6 to C7.

our hero gives check with the queen on A7.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to C8.

A clean strike: our hero's queen topples the pawn on G5.

Rat answers by moving the pawn from C6 to C5. From G5 to E5, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the bishop to E2. A clean strike: our hero's queen topples the bishop on E2.

Rat's king advances from C8 to D7. By taking the pawn on G4, our hero drives Rat into check.

Rat sets the king on D6, watching every square; then without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the pawn to C4.

From A4 to C4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from D6 to D7. Check: our hero tightens the net by bringing the queen to D4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A3, and rat's king advances from E8 to F7.

From D7, our hero's queen forces Rat to defend.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F8; then our hero's queen takes A7, leaving D7 behind.

Rat answers by moving the king from F8 to G8. From B8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5, while rat's king advances from F7 to E6.

our hero advances the queen from B8 to B5, and rat sets the king on D6, watching every square. From B6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D5, and right after that our hero's king takes A1, leaving B2 behind. Rat answers by moving the king from D5 to E5; then our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to A7, and rat's king advances from F5 to G5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H5, watching every square. our hero gives check with the queen on H8.

From the dark, Rat pushes the king to G4. From B4, our hero's queen forces Rat to defend.

Rat answers by moving the king from G4 to G5, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G6.

our hero gives check with the queen on B6.

Rat's king advances from G6 to G5. From G8, our hero's queen forces Rat to defend.

Rat sets the king on H4, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to G3, and right after that our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the king from G3 to F2. From B2, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to F8, and rat's king advances from G1 to H1.

And it is checkmate: our hero ends the game on F1.