Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its knight from E2 to C3 and topples our hero's pawn!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's knight advances from C6 to A7. our hero advances the pawn from H2 to H4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to E6, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the knight from A7 to C6, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to D6.

With a steady hand, our hero brings the king to F2; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on G6.

Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to F4, and right after that rat's pawn advances from D6 to D5. our hero advances the king from F4 to G5; then rat sets the knight on D4, watching every square.

From F6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to H8. Check: our hero tightens the net by bringing the pawn to G7.

Rat answers by moving the king from H8 to H7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to E2.

With a steady hand, our hero brings the pawn to D4. A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero claims the enemy pawn by landing on C5.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the pawn to C6.

Mate. our hero's pawn on F7 leaves Rat with no escape.