Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on A3 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the bishop to B2; then rat's pawn advances from D7 to D5.

our hero advances the pawn from D2 to D4, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

From the dark, Rat pushes the pawn to A4, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from E7 to E5.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on C6.

Rat's king advances from G8 to F8. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to G7, and our hero's bishop takes F4, leaving C7 behind. Rat answers by moving the king from G7 to H7.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to C7; then rat's king advances from H8 to G8.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on G7, watching every square. our hero gives check with the queen on D7.

From the dark, Rat pushes the king to F8, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to F8. And it is checkmate: our hero ends the game on C8.