Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the pawn leaps from G4 to H5 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

Loading…

The battle, move by move

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the rook to H8; then our hero's pawn takes G4, leaving G2 behind.

Bat answers by moving the rook from H8 to H4, and right after that our hero slides the knight across the board, from H3 to F2. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the pawn to C4, while bat's pawn advances from D5 to D4. From F2 to E4, our hero's knight swallows Bat's pawn.

Bat sets the king on C6, watching every square; then without hurry or fear, our hero places the knight on F2. From the dark, Bat pushes the pawn to A5, and right after that our hero's pawn takes E4, leaving E2 behind.

Bat answers by moving the knight from B7 to D8; then our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Bat brings the rook to H8.

With a steady hand, our hero brings the pawn to H4, and bat's knight advances from D8 to E6. our hero advances the knight from F2 to H3, while bat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5. Bat moves the rook from H8 to H5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the rook on H5.

Bat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to F8.

With a steady hand, our hero brings the pawn to H7, while bat's knight advances from E6 to D8. Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the king on F7, watching every square. A clean strike: our hero's queen topples the knight on D8.

From the dark, Bat pushes the pawn to D3. From D8 to B6, our hero's queen swallows Bat's pawn.

Bat answers by moving the king from F7 to F8. By taking the pawn on D6, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to E8. From D6 to C5, our hero's queen swallows Bat's pawn.

Bat's king advances from E8 to D7. A clean strike: our hero's queen topples the pawn on A5.

Bat sets the king on E6, watching every square. From A5 to A4, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the king to F7; then our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the pawn to C7, while bat's king advances from G8 to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Bat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to A7.

From the dark, Bat pushes the king to G6. our hero gives check with the queen on G8.

Bat answers by moving the king from G6 to H5. From H7, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to G4. Check: our hero tightens the net by bringing the bishop to D2.

Bat's king advances from G4 to F3. our hero gives check with the queen on F8.

Bat sets the king on G3, watching every square. From G7, our hero's queen forces Bat to defend.

Bat moves the king from G3 to H3 and topples our hero's knight.

our hero's queen takes E7, leaving F8 behind. Bat answers by moving the king from H3 to H2. By taking the pawn on E5, our hero drives Bat into check.

With dungeon cunning, Bat brings the king to H3. Mate. our hero's queen on H5 leaves Bat with no escape.