Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G4 to F5 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3, while with dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to G4, and spider's pawn advances from A4 to A3.
A clean strike: our hero's bishop topples the pawn on A3.
Spider sets the knight on F5, watching every square. From G4 to F5, our hero's pawn swallows Spider's knight.
From the dark, Spider pushes the king to F8; then our hero's knight takes G1, leaving H3 behind. Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the bishop across the board, from A3 to B4.
With dungeon cunning, Spider brings the king to G8. A clean strike: our hero's bishop topples the pawn on C3.
Spider's king advances from G8 to G7. our hero advances the bishop from C3 to B4, and spider sets the king on H7, watching every square.
A clean strike: our hero's bishop topples the pawn on E7.
From the dark, Spider pushes the king to H8. By taking the pawn on F6, our hero drives Spider into check.
Spider answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the pawn to C5, and spider's king advances from G8 to F7. our hero advances the bishop from F6 to H4, while spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to G8; then our hero's pawn takes C7, leaving C6 behind.
Spider answers by moving the king from G8 to F7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to F6, while spider's king advances from F7 to G6.
our hero advances the queen from C8 to F8, and spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Spider pushes the king to H7, and right after that our hero's queen takes E8, leaving F8 behind. Spider answers by moving the king from H7 to G7.
Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to H7. Mate. our hero's queen on H8 leaves Spider with no escape.