Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on E2.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Slug pushes the bishop to H1, while our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the pawn from D6 to D5.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from E7 to D6.

our hero advances the pawn from H2 to H3; then slug sets the pawn on D4, watching every square. our hero claims the enemy pawn by landing on D4.

From the dark, Slug pushes the king to E6, and our hero's pawn takes H4, leaving H3 behind. Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Slug brings the bishop to D5. With a steady hand, our hero brings the pawn to H6.

A cruel blow: Slug's pawn captures our hero's pawn on D4.

our hero advances the pawn from H6 to H7, and right after that slug sets the bishop on B7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the king to E7, while our hero's queen takes B8, leaving H8 behind. Slug answers by moving the bishop from B7 to F3.

our hero captures the enemy pawn: the queen leaps from B8 to B6.

With dungeon cunning, Slug brings the pawn to F5. our hero captures the pawn on B4 and leaves Slug in check.

Slug's king advances from E7 to E8. our hero captures the enemy pawn: the queen leaps from B4 to B3.

Slug sets the bishop on G4, watching every square, while without hurry or fear, our hero places the queen on C4. From the dark, Slug pushes the bishop to E2.

our hero captures the enemy pawn: the queen leaps from C4 to D4.

Slug answers by moving the pawn from F5 to F4. our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Slug brings the bishop to H5. With a steady hand, our hero brings the queen to H2; then slug's bishop advances from H5 to E2.

our hero claims the enemy bishop by landing on E2.

Slug sets the king on F8, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Slug pushes the king to E7. our hero gives check with the queen on G7.

Slug answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from F5 to G5. our hero gives check with the queen on E5.

Slug sets the king on G4, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to H3.

our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from H3 to H4. our hero gives check with the queen on H8.

With dungeon cunning, Slug brings the king to G4. From E4, our hero's queen forces Slug to defend.

Slug's king advances from G4 to G5. our hero advances the pawn from B3 to B4.

Neither our hero nor Slug claims victory. A draw on the board.