Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from C6 to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to G7, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the pawn to E6. our hero's pawn crowns on A8 and becomes a queen.
Rat's pawn advances from G6 to G5. our hero advances the queen from A8 to D8, and right after that rat sets the pawn on E5, watching every square.
our hero captures the pawn on D7 and leaves Rat in check.
From the dark, Rat pushes the king to G6. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from G6 to F7. our hero captures the enemy pawn: the queen leaps from C6 to C5.
With dungeon cunning, Rat brings the king to G7. our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from G7 to H6. our hero captures the pawn on G5 and leaves Rat in check.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to H8.
our hero gives check with the rook on B8.
Rat answers by moving the king from H8 to H7, while our hero slides the rook across the board, from B8 to G8.
Draw. The dungeon keeps the names of our hero and Rat.