Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from D8 to G5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on D8, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D4, leaving D2 behind.

Rat answers by moving the knight from D8 to E6. A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Rat brings the pawn to D5. From E5 to D6, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from C5 to C4. our hero advances the king from E1 to D2, while rat sets the knight on G5, watching every square.

From D6 to C7, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D7; then our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from D7 to E6.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D6. From D8, our hero's queen forces Rat to defend.

Rat's king advances from D6 to C6. From D8 to G5, our hero's queen swallows Rat's knight.

Rat sets the king on D6, watching every square. A clean strike: our hero's queen topples the pawn on A5.

From the dark, Rat pushes the king to C6, and right after that our hero's queen takes G5, leaving A5 behind. Rat answers by moving the king from C6 to D6.

By taking the pawn on G6, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D4, and rat's king advances from E7 to D7.

our hero advances the queen from G6 to F6, while rat sets the king on C8, watching every square. Without hurry or fear, our hero places the queen on E7.

From the dark, Rat pushes the king to B8; then our hero's queen takes D7, leaving E7 behind. Rat answers by moving the king from B8 to A8, and right after that our hero slides the king across the board, from D4 to C5.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to B6, while rat's king advances from B8 to A8.

And it is checkmate: our hero ends the game on B7.