Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from C3 to D3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the knight to F6, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from F6 to D7, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C5.
Rat's king advances from F8 to G7. our hero advances the pawn from F2 to F3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G7 to F6, while our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to D3.
After toppling the pawn on C5, Rat threatens our hero's king.
our hero advances the king from D3 to C4, and right after that rat sets the knight on A6, watching every square. Check: our hero tightens the net by bringing the pawn to E5.
A cruel blow: Rat's king captures our hero's pawn on E5.
our hero's king takes D3, leaving C4 behind. Check from Rat: the knight plants itself on C5.
our hero slides the king across the board, from D3 to C2; then with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to D2, and right after that rat's pawn advances from E7 to E5.
our hero advances the king from D2 to E2; then rat sets the pawn on E4, watching every square. our hero captures the pawn on E4 and leaves Rat in check.
Rat's king falls on E4 and tears the pawn from our hero.
our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from G5 to G4, while our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to G3; then rat's knight advances from C5 to A6.
our hero claims the enemy pawn by landing on G4.
Rat sets the king on C2, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to B2, while our hero's pawn takes H5, leaving H4 behind.
Rat's king falls on A3 and tears the pawn from our hero.
our hero slides the pawn across the board, from H5 to H6; then with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H7, and right after that rat's pawn advances from C7 to C6.
our hero's pawn crowns on H8 and becomes a queen.
Rat sets the knight on B4, watching every square, while without hurry or fear, our hero places the king on F3. Rat's king falls on A2 and tears the pawn from our hero.
our hero's king takes E4, leaving F3 behind. Rat answers by moving the knight from B4 to C2, while our hero slides the king across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the king to D6; then rat's knight advances from C2 to D4.
our hero claims the enemy pawn by landing on C5.
Rat sets the knight on E2, watching every square. our hero captures the enemy pawn: the king leaps from C5 to C6.
From the dark, Rat pushes the knight to C1, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from B1 to C2, and our hero slides the king across the board, from C6 to B5.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from D3 to C2.
our hero advances the pawn from C6 to C7; then rat sets the pawn on A3, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to D1, and our hero's king takes B4, leaving B5 behind. Rat answers by moving the pawn from A3 to A2, while our hero slides the queen across the board, from C8 to A8.
Rat's knight reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to C3; then rat's king advances from D1 to C1. our hero claims the enemy knight by landing on D3.
Rat sets the king on B1, watching every square. Check: our hero tightens the net by bringing the queen to B8.
From the dark, Rat pushes the king to A1, while our hero's queen takes A7, leaving B8 behind. Rat answers by moving the king from A1 to B2.
our hero captures the pawn on A2 and leaves Rat in check.
With dungeon cunning, Rat brings the king to C1. With a steady hand, our hero brings the queen to B7, and right after that rat's king advances from C1 to D1.
And it is checkmate: our hero ends the game on B1.