Battle chronicle

In the depths of Sewers, Jesus L. faces Bat.

Bat moves its rook from A2 to A8 and topples Jesus L.'s queen!

Neither Jesus L. nor Bat claims victory. A draw on the board.

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The battle, move by move

Jesus L. advances the pawn from B2 to B3, and bat sets the pawn on A3, watching every square. Without hurry or fear, Jesus L. places the pawn on B4.

From the dark, Bat pushes the king to D7. From B4 to C5, Jesus L.'s pawn swallows Bat's pawn.

Bat answers by moving the pawn from D5 to D4. A clean strike: Jesus L.'s pawn topples the pawn on D6.

With dungeon cunning, Bat brings the rook to G6. With a steady hand, Jesus L. brings the rook to C1, and bat's pawn advances from E4 to E3.

Jesus L. advances the knight from G1 to F3. Bat advances to D6 and claims our pawn.

From F3 to E5, Jesus L.'s knight swallows Bat's pawn.

From the dark, Bat pushes the rook to G5. Check: Jesus L. tightens the net by bringing the knight to C4.

Bat answers by moving the king from D6 to E6. From C4 to A3, Jesus L.'s knight swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to C5. With a steady hand, Jesus L. brings the knight to B5, while bat's king advances from E6 to F5.

By taking the pawn on D4, Jesus L. drives Bat into check.

Bat sets the king on F6, watching every square; then without hurry or fear, Jesus L. places the knight on C6. Check from Bat: the knight plants itself on D3.

Jesus L.'s king takes E2, leaving E1 behind. Bat captures the rook on C1 and puts Jesus L. in check.

A clean strike: Jesus L.'s king topples the pawn on E3.

With dungeon cunning, Bat brings the rook to D5. With a steady hand, Jesus L. brings the king to E4, and bat's rook advances from D5 to D2.

Jesus L. advances the pawn from H2 to H4, while bat sets the knight on E2, watching every square. Without hurry or fear, Jesus L. places the pawn on A4.

From the dark, Bat pushes the rook to B2; then jesus L.'s pawn takes A5, leaving A4 behind. Bat answers by moving the rook from B2 to A2.

From A5 to B6, Jesus L.'s pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to F7. A clean strike: Jesus L.'s pawn topples the pawn on A7.

Bat's king advances from F7 to E6. Promotion: on A8, Jesus L. turns a pawn into a queen.

Bat moves the rook from A2 to A8 and topples Jesus L.'s queen.

From D8, Jesus L.'s knight forces Bat to defend.

From the dark, Bat pushes the king to D6, and right after that jesus L.'s pawn takes H5, leaving H4 behind. Bat's knight reaches G3 and threatens Jesus L.'s king.

Jesus L. slides the king across the board, from E4 to F4. Bat advances to D8 and claims our knight.

From F4 to G3, Jesus L.'s king swallows Bat's knight.

Bat's rook advances from D8 to E8. Jesus L. advances the king from G3 to G4. Bat's rook reaches E4 and threatens Jesus L.'s king.

Without hurry or fear, Jesus L. places the king on G5. From the dark, Bat pushes the king to E6; then jesus L.'s king takes G6, leaving G5 behind.

Bat answers by moving the rook from E4 to E2, and right after that jesus L. slides the pawn across the board, from H5 to H6. Bat's rook reaches G2 and threatens Jesus L.'s king.

With a steady hand, Jesus L. brings the king to H5, while bat's rook advances from G2 to G3. Jesus L. advances the pawn from H6 to H7.

Bat gives check with the rook on H3.

Without hurry or fear, Jesus L. places the king on G6. Bat's rook reaches G3 and threatens Jesus L.'s king.

Jesus L.'s king takes H6, leaving G6 behind. Bat answers by moving the rook from G3 to F3.

Promotion: on H8, Jesus L. turns a pawn into a queen.

With dungeon cunning, Bat brings the rook to F7. With a steady hand, Jesus L. brings the queen to G8, and bat's king advances from E6 to E7.

Jesus L. advances the king from H6 to G6. Check from Bat: the rook plants itself on F6.

Without hurry or fear, Jesus L. places the king on G7. From the dark, Bat pushes the rook to C6.

Check: Jesus L. tightens the net by bringing the queen to F7.

Bat answers by moving the king from E7 to D8, and right after that jesus L. slides the king across the board, from G7 to F8. With dungeon cunning, Bat brings the rook to C3.

From E8, Jesus L.'s queen forces Bat to defend.

Bat's king advances from D8 to C7. Check: Jesus L. tightens the net by bringing the queen to E7.

Bat sets the king on B6, watching every square. Jesus L. gives check with the queen on F6.

From the dark, Bat pushes the king to A7. From F6 to C3, Jesus L.'s queen swallows Bat's rook.

Bat answers by moving the king from A7 to B8; then jesus L. slides the queen across the board, from C3 to C6. With dungeon cunning, Bat brings the king to A7.

With a steady hand, Jesus L. brings the king to E7, and bat's king advances from A7 to B8. Jesus L. advances the king from E7 to D7, while bat sets the king on A7, watching every square.

Without hurry or fear, Jesus L. places the king on C8.

The duel ends in a draw: Jesus L. and Bat withdraw.