Battle chronicle
The duel begins: Jesus L. against Rat on floor 1.
Jesus L.'s bishop lands on B6 and defeats Rat's queen!
Checkmate! Jesus L. topples Rat and claims victory.
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The battle, move by move
Jesus L. slides the pawn across the board, from D2 to D4; then with dungeon cunning, Rat brings the knight to B8. With a steady hand, Jesus L. brings the bishop to F4, and right after that rat's pawn advances from C5 to C4.
Jesus L. captures the enemy pawn: the bishop leaps from F4 to C7.
Rat sets the pawn on A2, watching every square. Jesus L. claims the enemy knight by landing on B8.
On A1, Rat promotes and gains a reinforcing queen.
Jesus L.'s king takes D2, leaving E1 behind. A cruel blow: Rat's queen captures Jesus L.'s pawn on B2.
Jesus L. slides the bishop across the board, from B8 to C7, and right after that with dungeon cunning, Rat brings the queen to B6. Jesus L. captures the enemy queen: the bishop leaps from C7 to B6.
Rat's pawn advances from A5 to A4. Jesus L. advances the bishop from B6 to C5, and right after that rat sets the pawn on A3, watching every square.
Jesus L. captures the enemy pawn: the bishop leaps from C5 to A3.
From the dark, Rat pushes the king to D8, while jesus L.'s pawn takes D5, leaving D4 behind. Rat answers by moving the king from D8 to C7, and jesus L. slides the pawn across the board, from E2 to E4.
A cruel blow: Rat's pawn captures Jesus L.'s pawn on D5.
Jesus L. claims the enemy pawn by landing on D5.
Rat's king advances from C7 to D8. Jesus L. advances the bishop from A3 to D6; then rat sets the king on C8, watching every square.
Jesus L. claims the enemy pawn by landing on E7.
From the dark, Rat pushes the king to B8, and jesus L.'s pawn takes D6, leaving D5 behind. Rat answers by moving the king from B8 to C8.
Check: Jesus L. tightens the net by bringing the pawn to D7.
With dungeon cunning, Rat brings the king to B7. Jesus L.'s pawn crowns on D8 and becomes a queen.
Rat's pawn advances from G4 to G3. Jesus L. advances the bishop from E7 to C5. Rat's pawn falls on F2 and tears the pawn from Jesus L.
Jesus L. captures the enemy pawn: the bishop leaps from C5 to F2.
Rat's pawn reaches C3 and threatens Jesus L.'s king.
Jesus L. claims the enemy pawn by landing on C3.
Rat answers by moving the pawn from G6 to G5, and jesus L. slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to C6.
Jesus L. claims the enemy pawn by landing on G5.
Rat's king advances from C6 to D7. Jesus L. advances the pawn from H3 to H4; then rat sets the king on D6, watching every square.
Without hurry or fear, Jesus L. places the pawn on H5. From the dark, Rat pushes the king to E6, and jesus L.'s pawn takes H6, leaving H5 behind.
Rat answers by moving the king from E6 to D6, while jesus L. slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to E6.
Jesus L.'s pawn crowns on H8 and becomes a queen.
Rat's king advances from E6 to D7. Check: Jesus L. tightens the net by bringing the queen to D8.
Rat sets the king on E6, watching every square. And it is checkmate: Jesus L. ends the game on F6.