Battle chronicle

A new legend is written: Jesus L. challenges Rat on floor 1.

Jesus L. answers with fury: the king leaps from B5 to A4 and captures the enemy knight.

Neither Jesus L. nor Rat claims victory. A draw on the board.

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The battle, move by move

Jesus L. claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to B6. Jesus L. advances the pawn from F2 to F3; then rat sets the pawn on A4, watching every square.

Jesus L. claims the enemy pawn by landing on G4.

From the dark, Rat pushes the pawn to C4, and jesus L.'s pawn takes G5, leaving G4 behind. Rat answers by moving the king from E8 to F7, while jesus L. slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the knight to A8. With a steady hand, Jesus L. brings the pawn to H5; then rat's pawn advances from C6 to C5.

Jesus L. captures the pawn on G6 and leaves Rat in check.

Rat sets the king on G7, watching every square, and without hurry or fear, Jesus L. places the pawn on D3. From the dark, Rat pushes the pawn to C3, while jesus L.'s pawn takes D4, leaving D3 behind.

Rat's king falls on G6 and tears the pawn from Jesus L.

Jesus L. captures the enemy pawn: the pawn leaps from D4 to C5.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, Jesus L. brings the pawn to C6, and right after that rat's knight advances from A8 to B6.

Jesus L. advances the pawn from E2 to E4; then rat sets the king on G7, watching every square. Without hurry or fear, Jesus L. places the king on E2.

From the dark, Rat pushes the king to G6, and jesus L.'s king takes D3, leaving E2 behind. Rat answers by moving the knight from B6 to A8.

Jesus L. claims the enemy pawn by landing on C3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, Jesus L. brings the king to B4; then rat's king advances from G7 to G6.

Jesus L. claims the enemy pawn by landing on A4.

Rat's knight reaches B6 and threatens Jesus L.'s king.

Without hurry or fear, Jesus L. places the king on B5. From the dark, Rat pushes the knight to A4. Jesus L. claims the enemy knight by landing on A4.

Rat answers by moving the king from G6 to H7, and jesus L. slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, Jesus L. brings the pawn to A4, and right after that rat's king advances from G7 to F7. Jesus L. advances the pawn from A4 to A5; then rat sets the king on G7, watching every square.

Without hurry or fear, Jesus L. places the pawn on A6. From the dark, Rat pushes the king to G6, and jesus L.'s pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G6 to H7. From G6, Jesus L.'s pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. Check: Jesus L. tightens the net by bringing the pawn to G7.

A cruel blow: Rat's king captures Jesus L.'s pawn on G7.

Jesus L.'s pawn crowns on A8 and becomes a queen.

Rat sets the king on G6, watching every square. From G8, Jesus L.'s queen forces Rat to defend.

From the dark, Rat pushes the king to H5. Check: Jesus L. tightens the net by bringing the queen to H7.

Rat answers by moving the king from H5 to G4. Jesus L. captures the enemy pawn: the queen leaps from H7 to C7.

With dungeon cunning, Rat brings the king to G5. Jesus L. captures the pawn on E5 and leaves Rat in check.

Rat's king advances from G5 to H4. Jesus L. advances the pawn from C6 to C7; then rat sets the king on G4, watching every square.

Jesus L.'s pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to H4, and jesus L.'s queen takes G8, leaving C8 behind.

The duel ends in a draw: Jesus L. and Rat withdraw.