Battle chronicle
The duel begins: Jesus L. against Alpha Bat on floor 8.
Jesus L.'s bishop lands on A3 and defeats Alpha Bat's bishop!
Checkmate! Jesus L. topples Alpha Bat and claims victory.
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The battle, move by move
Jesus L. captures the enemy bishop: the bishop leaps from C1 to A3.
Alpha Bat's bishop reaches F2 and threatens Jesus L.'s king.
Jesus L. claims the enemy bishop by landing on F2.
With dungeon cunning, Alpha Bat brings the king to D8. From H8, Jesus L.'s rook forces Alpha Bat to defend.
Alpha Bat's king advances from D8 to C7. Jesus L. advances the knight from B1 to C3, and right after that alpha Bat sets the pawn on F3, watching every square.
Jesus L. captures the enemy pawn: the pawn leaps from E2 to F3.
Check from Alpha Bat: the pawn plants itself on E3.
Jesus L.'s king takes G3, leaving F2 behind. Alpha Bat answers by moving the king from C7 to B7. Check: Jesus L. tightens the net by bringing the rook to H7.
With dungeon cunning, Alpha Bat brings the king to B8. Jesus L. gives check with the bishop on D6.
Alpha Bat's king advances from B8 to C8. Jesus L. advances the bishop from D6 to C5.
Thanks to Stealth, Jesus L. fools Alpha Bat on the board.
Alpha Bat sets the knight on D2, watching every square. Jesus L. captures the pawn on A6 and leaves Alpha Bat in check.
From the dark, Alpha Bat pushes the king to B8. Jesus L. gives check with the rook on H8.
Alpha Bat answers by moving the king from B8 to C7.
Alpha Bat falls to Jesus L.'s mate. The legend grows.