Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the queen leaps from C4 to B5 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the pawn to D4, and our hero's pawn takes B3, leaving B2 behind.
Bat answers by moving the rook from H6 to H8. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the rook to B1; then bat's pawn advances from C5 to C4.
our hero claims the enemy pawn by landing on B6.
Bat sets the rook on D8, watching every square. our hero captures the knight on B7 and leaves Bat in check.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the king to C6. our hero's rook takes E7, leaving B7 behind, and bat answers by moving the king from C6 to C5.
our hero slides the rook across the board, from E7 to D7. A cruel blow: Bat's rook captures our hero's rook on D7.
With a steady hand, our hero brings the pawn to E3. Bat's rook advances from D7 to F7; then our hero advances the king from E1 to E2.
Bat sets the rook on F3, watching every square. our hero claims the enemy rook by landing on F3.
From the dark, Bat pushes the pawn to D5. our hero captures the enemy pawn: the knight leaps from F3 to E5.
Bat answers by moving the pawn from C4 to C3. our hero captures the pawn on D4 and leaves Bat in check.
Bat's king falls on D4 and tears the pawn from our hero.
our hero captures the pawn on C3 and leaves Bat in check.
A cruel blow: Bat's king captures our hero's pawn on C3.
our hero gives check with the bishop on B2.
Bat's king falls on B2 and tears the bishop from our hero.
Without hurry or fear, our hero places the king on D1, while from the dark, Bat pushes the king to B1. our hero's pawn takes C3, leaving C2 behind, and bat answers by moving the pawn from D5 to D4.
our hero slides the king across the board, from D1 to D2. A cruel blow: Bat's king captures our hero's pawn on A2.
With a steady hand, our hero brings the king to C2. Bat's king advances from A2 to A3; then our hero advances the pawn from A4 to A5.
Bat sets the pawn on E3, watching every square. Without hurry or fear, our hero places the pawn on A6, and from the dark, Bat pushes the pawn to E2.
our hero's pawn takes A7, leaving A6 behind. Bat gives check with the pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Bat brings the king to B2. our hero's pawn crowns on A8 and becomes a queen.
On E1, Bat promotes and gains a reinforcing rook.
our hero advances the queen from A8 to C6. Bat's rook falls on E5 and tears the knight from our hero.
Without hurry or fear, our hero places the queen on C4, while from the dark, Bat pushes the rook to H5. our hero's king takes D4, leaving D3 behind, and bat answers by moving the rook from H5 to B5.
our hero captures the rook on B5 and leaves Bat in check.
With dungeon cunning, Bat brings the king to C1, and right after that with a steady hand, our hero brings the pawn to C4. Bat's king advances from C1 to D2; then our hero advances the pawn from F2 to F3.
Bat sets the king on E2, watching every square. Without hurry or fear, our hero places the pawn on F4, and from the dark, Bat pushes the king to D1.
our hero's pawn takes H4, leaving H2 behind, while bat answers by moving the king from D1 to C1. our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Bat brings the king to D1; then with a steady hand, our hero brings the pawn to G5. Bat's king advances from D1 to D2, and right after that our hero advances the pawn from F4 to F5.
Bat sets the king on E1, watching every square. Without hurry or fear, our hero places the pawn on C5, while from the dark, Bat pushes the king to F2.
our hero's king takes D5, leaving D4 behind, and bat answers by moving the king from F2 to E1. our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Bat brings the king to D1, and right after that with a steady hand, our hero brings the pawn to G6. Bat's king advances from D1 to C2; then our hero advances the pawn from H5 to H6.
Bat sets the king on D1, watching every square. Without hurry or fear, our hero places the pawn on C6, and from the dark, Bat pushes the king to C1.
our hero's king takes D6, leaving D5 behind, while bat answers by moving the king from C1 to D2. our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Bat brings the king to D1; then with a steady hand, our hero brings the pawn to G7. Bat's king advances from D1 to C2, and right after that our hero advances the pawn from H6 to H7.
Bat sets the king on D1, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Bat pushes the king to E1. our hero's pawn crowns on G8 and becomes a queen.
Bat answers by moving the king from E1 to F2. our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Bat brings the king to E1, and right after that with a steady hand, our hero brings the pawn to C7. Bat's king advances from E1 to D1.
our hero's pawn crowns on C8 and becomes a queen.
Bat sets the king on D2, watching every square. Without hurry or fear, our hero places the king on D7, and from the dark, Bat pushes the king to D1.
our hero's king takes D8, leaving D7 behind, while bat answers by moving the king from D1 to E1. our hero slides the queen across the board, from C8 to D7.
The duel ends in a draw: our hero and Bat withdraw.