Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival queen on D2.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on A7.
With dungeon cunning, Bat brings the king to D8. our hero captures the enemy knight: the rook leaps from A7 to B7.
Bat's rook advances from H6 to H3. our hero claims the enemy pawn by landing on B6.
Bat sets the rook on A3, watching every square. our hero captures the pawn on D6 and leaves Bat in check.
From the dark, Bat pushes the king to C7, while our hero's rook takes D8, leaving D6 behind. Bat answers by moving the rook from A3 to A5, and our hero slides the rook across the board, from D8 to B8.
With dungeon cunning, Bat brings the rook to A8. our hero claims the enemy rook by landing on A8.
Bat's pawn advances from D5 to D4. Check: our hero tightens the net by bringing the rook to C8.
A cruel blow: Bat's king captures our hero's rook on C8.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to C3, and our hero's king takes D1, leaving E2 behind.
Bat answers by moving the king from C8 to B8, while our hero slides the king across the board, from D1 to C2. With dungeon cunning, Bat brings the king to A7.
With a steady hand, our hero brings the king to B3; then bat's king advances from A7 to B7. our hero advances the king from B3 to C4, and right after that bat sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on F3. A cruel blow: Bat's pawn captures our hero's pawn on F3.
our hero's king takes B3, leaving C4 behind. Bat answers by moving the king from B6 to C5, and our hero slides the king across the board, from B3 to C2.
With dungeon cunning, Bat brings the pawn to F2. With a steady hand, our hero brings the king to D1. On F1, Bat promotes and gains a reinforcing queen.
our hero advances the king from D1 to C2; then bat sets the queen on B5, watching every square. Without hurry or fear, our hero places the king on D1.
Bat gives check with the queen on B1.
our hero's king takes E2, leaving D1 behind. Bat answers by moving the queen from B1 to B8, while our hero slides the king across the board, from E2 to D3.
Check from Bat: the pawn plants itself on E4.
our hero captures the enemy pawn: the king leaps from D3 to E4.
our hero activates Backstab and silently removes a threat from Bat.
Bat's queen advances from B8 to H2, and right after that our hero advances the king from E4 to D3. Bat sets the queen on F4, watching every square.
our hero captures the enemy pawn: the king leaps from D3 to C3.
From the dark, Bat pushes the queen to H6. our hero's king takes D3, leaving C3 behind. Bat gives check with the queen on H3.
our hero slides the king across the board, from D3 to E4. With dungeon cunning, Bat brings the queen to H5, and right after that with a steady hand, our hero brings the king to F4.
Bat's king advances from C5 to B5; then our hero advances the king from F4 to G3. Bat sets the queen on F5, watching every square.
Without hurry or fear, our hero places the king on H4, and from the dark, Bat pushes the queen to D3. our hero's king takes G4, leaving H4 behind, while bat answers by moving the queen from D3 to D2.
our hero slides the king across the board, from G4 to F3. Bat gives check with the queen on D3.
With a steady hand, our hero brings the king to F2. Bat's queen reaches C2 and threatens our hero's king.
our hero advances the king from F2 to E3. Check from Bat: the queen plants itself on C3.
Without hurry or fear, our hero places the king on E4. Bat gives check with the queen on C2.
our hero's king takes E3, leaving E4 behind, and bat answers by moving the king from B5 to C4. our hero slides the king across the board, from E3 to F3.
With dungeon cunning, Bat brings the queen to G6, and right after that with a steady hand, our hero brings the king to E3. Bat gives check with the queen on D3.
our hero advances the king from E3 to F4, while bat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on E5, and from the dark, Bat pushes the queen to D8.
our hero's king takes E4, leaving E5 behind, while bat answers by moving the king from B5 to C5. our hero slides the king across the board, from E4 to F3.
With dungeon cunning, Bat brings the queen to E8; then with a steady hand, our hero brings the king to G4. Check from Bat: the queen plants itself on D7.
our hero advances the king from G4 to F3, and bat sets the queen on E7, watching every square. Without hurry or fear, our hero places the king on F2, while from the dark, Bat pushes the king to D4.
our hero's king takes G3, leaving F2 behind. Check from Bat: the queen plants itself on A3.
our hero slides the king across the board, from G3 to F4. With dungeon cunning, Bat brings the queen to C3, and right after that with a steady hand, our hero brings the king to F5.
Bat's queen advances from C3 to C4; then our hero advances the king from F5 to F4. Bat sets the queen on C2, watching every square.
Without hurry or fear, our hero places the king on F3, and from the dark, Bat pushes the queen to D2. our hero's king takes G4, leaving F3 behind, while bat answers by moving the queen from D2 to A5.
our hero slides the king across the board, from G4 to F4. With dungeon cunning, Bat brings the queen to H5; then with a steady hand, our hero brings the king to G3.
Bat's king advances from D4 to C5, and right after that our hero advances the king from G3 to F4. Bat sets the king on D5, watching every square.
Without hurry or fear, our hero places the king on E3, while from the dark, Bat pushes the king to E6. our hero's king takes D4, leaving E3 behind, and bat answers by moving the king from E6 to E7.
our hero slides the king across the board, from D4 to E4. With dungeon cunning, Bat brings the queen to H2, and right after that with a steady hand, our hero brings the king to E3.
Bat's king advances from E7 to D6; then our hero advances the king from E3 to F3. Bat sets the queen on B2, watching every square.
Without hurry or fear, our hero places the king on E3. Bat's queen reaches D2 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from E3 to D2.
Neither our hero nor Bat claims victory. A draw on the board.