Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug moves its king from A4 to B5 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From A8, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to D7. Check: our hero tightens the net by bringing the rook to A7.

Slug answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the king to D5.

With a steady hand, our hero brings the pawn to G5, and slug's king advances from D5 to D4. A clean strike: our hero's rook topples the pawn on F7.

Slug sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the pawn to C2; then our hero's king takes D2, leaving E1 behind.

Slug gives check with the pawn on E3.

From D2 to E3, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the king to D2, while slug's pawn advances from B3 to B2.

From D2 to C2, our hero's king swallows Slug's pawn.

Slug's pawn crowns on B1 and a hostile queen is born.

A clean strike: our hero's king topples the queen on B1.

From the dark, Slug pushes the king to B3, and right after that our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the pawn from D6 to D5.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the queen to G2, and slug's king advances from B3 to B4.

A clean strike: our hero's queen topples the pawn on D5.

Slug sets the king on A4, watching every square. By taking the pawn on B5, our hero drives Slug into check.

Slug moves the king from A4 to B5 and topples our hero's queen.

our hero's king takes B2, leaving B1 behind. Slug answers by moving the king from B5 to A6, and right after that our hero slides the rook across the board, from F7 to F6.

With dungeon cunning, Slug brings the king to B5. From F5, our hero's rook forces Slug to defend.

Slug's king advances from B5 to A4. our hero advances the rook from F5 to D5, and slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the rook on D6. From the dark, Slug pushes the pawn to B4. From A6, our hero's rook forces Slug to defend.

Slug answers by moving the king from A4 to B5; then our hero slides the rook across the board, from A6 to D6. With dungeon cunning, Slug brings the king to A5.

our hero gives check with the rook on D5.

Slug's king advances from A5 to B6. From D6, our hero's rook forces Slug to defend.

Slug sets the king on B7, watching every square. Check: our hero tightens the net by bringing the rook to D7.

From the dark, Slug pushes the king to C6; then our hero's rook takes D4, leaving D7 behind. Slug answers by moving the king from C6 to C5, and right after that our hero slides the rook across the board, from D4 to E4.

With dungeon cunning, Slug brings the king to B6. A clean strike: our hero's rook topples the pawn on C4.

Slug's pawn advances from B4 to B3. our hero advances the rook from C4 to C3, and slug sets the king on B7, watching every square.

By taking the pawn on B3, our hero drives Slug into check.

From the dark, Slug pushes the king to C6, and right after that our hero's rook takes D3, leaving B3 behind. Slug answers by moving the king from C6 to B6; then our hero slides the king across the board, from B2 to B3.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the king to B4, and slug's king advances from A6 to A7.

our hero advances the king from B4 to B5, while slug sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B6.

From the dark, Slug pushes the king to C8; then our hero's rook takes D6, leaving D3 behind. Slug answers by moving the king from C8 to B8, and right after that our hero slides the king across the board, from B6 to A6.

With dungeon cunning, Slug brings the king to C7. our hero gives check with the rook on D7.

Slug advances to D7 and claims our rook.

The duel ends in a draw: our hero and Slug withdraw.