Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the knight leaps from E7 to G6 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from D7 to D5, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the knight to E5; then rat's king advances from F8 to G7. our hero claims the enemy pawn by landing on C6.

Rat sets the king on G8, watching every square. our hero captures the enemy pawn: the knight leaps from C6 to A5.

From the dark, Rat pushes the pawn to D4, while our hero's knight takes C6, leaving A5 behind. Rat answers by moving the king from G8 to G7.

our hero captures the enemy pawn: the knight leaps from C6 to E7.

With dungeon cunning, Rat brings the king to H8. our hero captures the pawn on G6 and leaves Rat in check.

Rat's king advances from H8 to H7. our hero advances the knight from G6 to E5; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the king to H7, and our hero's knight takes D7, leaving E5 behind.

Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Rat brings the pawn to C5. our hero captures the enemy pawn: the knight leaps from D7 to C5.

Rat's king advances from H7 to G8. our hero advances the pawn from A3 to A4, and right after that rat sets the pawn on C3, watching every square.

our hero captures the enemy pawn: the bishop leaps from D4 to C3.

From the dark, Rat pushes the king to H7, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from H7 to G8, and our hero slides the bishop across the board, from C3 to F6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the knight to D7, and right after that rat's king advances from F7 to E6.

our hero advances the pawn from A5 to A6; then rat sets the king on F5, watching every square. Without hurry or fear, our hero places the bishop on D4.

From the dark, Rat pushes the king to G5, and our hero's knight takes F6, leaving D7 behind. Rat answers by moving the king from G5 to F5, while our hero slides the knight across the board, from F6 to D5.

With dungeon cunning, Rat brings the king to E4. Check: our hero tightens the net by bringing the pawn to F3.

Rat's king advances from E4 to F5. our hero advances the pawn from A6 to A7, and right after that rat sets the king on E6, watching every square.

From F4, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F7 to E7, and our hero slides the queen across the board, from A8 to C6. With dungeon cunning, Rat brings the king to F7.

From E6, our hero's queen forces Rat to defend.

Rat's king advances from F7 to F8. Check: our hero tightens the net by bringing the bishop to C5.

Rat sets the king on G7, watching every square. our hero gives check with the knight on H5.

From the dark, Rat pushes the king to H7, and our hero's queen takes F6, leaving E6 behind. Rat answers by moving the king from H7 to G8.

Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Rat brings the king to H8. And it is checkmate: our hero ends the game on D4.