Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's pawn on G5.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the pawn to A4.
From E5, our hero's knight forces Rat to defend.
Rat answers by moving the king from F7 to G7. A clean strike: our hero's knight topples the pawn on D7.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the bishop to B2, and rat's pawn advances from C6 to C5.
A clean strike: our hero's knight topples the pawn on C5.
Rat sets the king on G8, watching every square. From C5 to A4, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's knight takes C5, leaving A4 behind. Rat answers by moving the pawn from E7 to E6.
From C5 to E6, our hero's knight swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from G6 to G5.
By taking the pawn on G5, our hero drives Rat into check.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the knight on E6. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's knight topples the pawn on C5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A4, and rat's king advances from G8 to H7.
our hero advances the pawn from A4 to A5, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F8; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F8 to G8.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to C6, while rat's king advances from H7 to G8.
our hero advances the knight from C5 to E6, and rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to D7.
From the dark, Rat pushes the king to G6. our hero gives check with the knight on F4.
Rat moves the king from G6 to G5 and topples our hero's pawn.
From E6, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A4, and rat's king advances from G6 to H6.
our hero advances the pawn from A4 to A5, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to H6; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H6 to G6.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. From H8, our hero's queen forces Rat to defend.
Rat's king advances from H6 to G6. Check: our hero tightens the net by bringing the queen to E8.
Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G4.
From D4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G4 to H3; then our hero slides the queen across the board, from E8 to H8. With dungeon cunning, Rat brings the king to H2.
With a steady hand, our hero brings the queen to G8, and rat's king advances from H2 to H1. our hero advances the queen from G8 to G3.
Draw. The dungeon keeps the names of our hero and Rat.