Battle chronicle
Myriam C. draws pieces against Rat. The dungeon watches in silence.
Myriam C.'s pawn lands on B4 and defeats Rat's knight!
The duel ends in a draw: Myriam C. and Rat withdraw.
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The battle, move by move
A clean strike: Myriam C.'s pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that myriam C.'s pawn takes G4, leaving G2 behind. Rat answers by moving the knight from C6 to B4.
A clean strike: Myriam C.'s pawn topples the knight on B4.
Rat advances to B4 and claims our pawn.
With a steady hand, Myriam C. brings the pawn to C4. Rat moves the pawn from B4 to C3 and topples Myriam C.'s pawn.
Myriam C. advances the bishop from C1 to H6, while rat sets the pawn on D5, watching every square. Without hurry or fear, Myriam C. places the pawn on G5.
From the dark, Rat pushes the pawn to D4; then myriam C.'s king takes D1, leaving E1 behind. Rat answers by moving the pawn from E6 to E5, and right after that myriam C. slides the bishop across the board, from H6 to G7.
With dungeon cunning, Rat brings the king to F7. A clean strike: Myriam C.'s bishop topples the pawn on E5.
Rat's king advances from F7 to E6. From E5 to C7, Myriam C.'s bishop swallows Rat's pawn.
Rat sets the king on E7, watching every square; then without hurry or fear, Myriam C. places the bishop on B6. From the dark, Rat pushes the pawn to C4.
From B6 to D4, Myriam C.'s bishop swallows Rat's pawn.
Rat answers by moving the king from E7 to E6. A clean strike: Myriam C.'s bishop topples the pawn on C3.
With dungeon cunning, Rat brings the king to D6. Myriam C. gives check with the bishop on B4.
Rat's king advances from D6 to C7. Myriam C. advances the bishop from B4 to E1, while rat sets the king on B8, watching every square.
Check: Myriam C. tightens the net by bringing the bishop to G3.
From the dark, Rat pushes the king to A8; then myriam C.'s bishop takes F4, leaving G3 behind. Rat answers by moving the pawn from C4 to C3, and right after that myriam C. slides the king across the board, from D1 to C2.
With dungeon cunning, Rat brings the king to A7. A clean strike: Myriam C.'s king topples the pawn on C3.
Rat's king advances from A7 to B6. Myriam C. advances the king from C3 to D4, and rat sets the king on A5, watching every square.
Without hurry or fear, Myriam C. places the king on E5. From the dark, Rat pushes the king to A6, and right after that myriam C.'s king takes F6, leaving E5 behind.
Rat answers by moving the king from A6 to A5. A clean strike: Myriam C.'s king topples the pawn on G6.
With dungeon cunning, Rat brings the king to B5. With a steady hand, Myriam C. brings the king to F5, and rat's king advances from B5 to B4.
Myriam C. advances the pawn from G5 to G6, while rat sets the king on C3, watching every square. Without hurry or fear, Myriam C. places the pawn on G7.
From the dark, Rat pushes the king to C4; then myriam C.'s bishop takes E5, leaving F4 behind. Rat answers by moving the king from C4 to B4.
Promotion: on G8, Myriam C. turns a pawn into a queen.
With dungeon cunning, Rat brings the king to A5. Myriam C. gives check with the queen on D8.
Rat's king advances from A5 to A6. From D6, Myriam C.'s queen forces Rat to defend.
Rat sets the king on B7, watching every square; then without hurry or fear, Myriam C. places the king on E6. From the dark, Rat pushes the king to A8.
Myriam C. gives check with the queen on C6.
Rat answers by moving the king from A8 to A7; then myriam C. slides the king across the board, from E6 to D5.
Draw. The dungeon keeps the names of Myriam C. and Rat.