Battle chronicle

The duel begins: Carlos M. against Spider on floor 3.

Spider advances its knight to E5 and claims our bishop.

Spider falls to Carlos M.'s mate. The legend grows.

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The battle, move by move

Carlos M. captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Spider brings the knight to D6. Carlos M. claims the enemy pawn by landing on E3.

Spider's knight advances from F6 to D7. Carlos M. advances the knight from G1 to F3; then spider sets the knight on F7, watching every square.

Without hurry or fear, Carlos M. places the bishop on B2. From the dark, Spider pushes the knight to D8, and carlos M.'s bishop takes A3, leaving B2 behind.

Spider answers by moving the knight from D7 to F6, while carlos M. slides the knight across the board, from F3 to G5. With dungeon cunning, Spider brings the knight to B7.

With a steady hand, Carlos M. brings the knight to E6; then spider's king advances from E8 to D7. From F8, Carlos M.'s knight forces Spider to defend.

Spider sets the king on C8, watching every square. Carlos M. captures the enemy pawn: the knight leaps from F8 to G6.

From the dark, Spider pushes the pawn to C5. Carlos M. captures the pawn on E7 and leaves Spider in check.

Spider answers by moving the king from C8 to B8. From C6, Carlos M.'s knight forces Spider to defend.

With dungeon cunning, Spider brings the king to C8. Carlos M. claims the enemy pawn by landing on C5.

Spider's knight advances from F6 to E4. Carlos M. advances the bishop from C5 to D6; then spider sets the knight on C5, watching every square.

Carlos M. claims the enemy knight by landing on C5.

From the dark, Spider pushes the knight to G3, and carlos M.'s bishop takes D6, leaving C5 behind. Spider answers by moving the knight from G3 to F5.

Carlos M. claims the enemy pawn by landing on E5.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, Carlos M. brings the pawn to H4; then spider's pawn advances from A6 to A5.

Carlos M. advances the pawn from C3 to C4, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, Carlos M. places the pawn on D4.

From the dark, Spider pushes the king to D7, while carlos M.'s knight takes B4, leaving C6 behind. Spider answers by moving the knight from F5 to D6, and carlos M. slides the pawn across the board, from C4 to C5.

With dungeon cunning, Spider brings the knight to C4. With a steady hand, Carlos M. brings the knight to A6. Spider's knight falls on E5 and tears the bishop from Carlos M.

Carlos M. captures the enemy knight: the pawn leaps from D4 to E5.

Spider sets the king on E7, watching every square, while without hurry or fear, Carlos M. places the pawn on C6. From the dark, Spider pushes the king to D8.

Carlos M. gives check with the pawn on C7.

Spider answers by moving the king from D8 to E7. Carlos M.'s pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to F7. Check: Carlos M. tightens the net by bringing the pawn to E6.

Spider's king advances from F7 to F6. Carlos M. advances the pawn from G2 to G4, and right after that spider sets the king on E7, watching every square.

Without hurry or fear, Carlos M. places the pawn on G5. From the dark, Spider pushes the king to D6, while carlos M.'s pawn takes G6, leaving G5 behind.

Spider answers by moving the king from D6 to E7, and carlos M. slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to D6.

Carlos M.'s pawn crowns on G8 and becomes a queen.

Spider's king advances from D6 to E5. Carlos M. advances the pawn from E6 to E7; then spider sets the king on E4, watching every square.

And it is checkmate: Carlos M. ends the game on E8.