Battle chronicle

The duel begins: Carlos M. against Slug on floor 2.

Carlos M. answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.

In the end, Carlos M. delivers checkmate and Slug flees the board.

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The battle, move by move

Carlos M. captures the enemy bishop: the pawn leaps from B2 to C3.

Slug's pawn advances from B3 to B2. Carlos M. claims the enemy pawn by landing on B2.

Slug sets the pawn on E3, watching every square. Carlos M. captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Slug pushes the knight to E4, while carlos M.'s king takes D1, leaving E1 behind. Slug answers by moving the pawn from C5 to C4, and carlos M. slides the pawn across the board, from F2 to F3.

With dungeon cunning, Slug brings the knight to F6. Carlos M. claims the enemy pawn by landing on G4.

Slug's knight advances from F6 to H7. Carlos M. advances the bishop from B2 to A3; then slug sets the king on D7, watching every square.

Without hurry or fear, Carlos M. places the bishop on C5. From the dark, Slug pushes the king to E8. Carlos M. captures the enemy pawn: the bishop leaps from C5 to D6.

Slug answers by moving the king from E8 to D7, while carlos M. slides the bishop across the board, from D6 to B4. With dungeon cunning, Slug brings the king to E6.

With a steady hand, Carlos M. brings the pawn to E4; then slug's knight advances from H7 to F6. Carlos M. advances the pawn from H2 to H3, and right after that slug sets the knight on G8, watching every square.

Without hurry or fear, Carlos M. places the pawn on G5. From the dark, Slug pushes the knight to H6. Carlos M. claims the enemy knight by landing on H6.

Slug answers by moving the king from E6 to D7, and carlos M. slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to C7.

Carlos M.'s pawn crowns on H8 and becomes a queen.

Slug's king advances from C7 to D7. Carlos M. advances the queen from H8 to F8; then slug sets the pawn on F6, watching every square.

Carlos M. claims the enemy pawn by landing on F6.

From the dark, Slug pushes the king to C8, and carlos M.'s king takes D2, leaving D1 behind. Slug answers by moving the king from C8 to B7, while carlos M. slides the king across the board, from D2 to E3.

With dungeon cunning, Slug brings the king to C7. With a steady hand, Carlos M. brings the king to D4; then slug's king advances from C7 to C8.

Carlos M. advances the king from D4 to D5, and right after that slug sets the king on B8, watching every square. Without hurry or fear, Carlos M. places the king on C6.

From the dark, Slug pushes the king to A8. Carlos M. claims the enemy pawn by landing on B6.

Slug answers by moving the king from A8 to B8. Carlos M. captures the enemy pawn: the king leaps from B6 to B5.

With dungeon cunning, Slug brings the king to C7. Check: Carlos M. tightens the net by bringing the bishop to A5.

Slug's king advances from C7 to B8. Carlos M. captures the enemy pawn: the king leaps from B5 to C4.

Slug sets the king on A8, watching every square, while without hurry or fear, Carlos M. places the pawn on E5. From the dark, Slug pushes the king to A7, and carlos M.'s pawn takes E6, leaving E5 behind.

Slug answers by moving the king from A7 to A8, while carlos M. slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to B8.

Carlos M.'s pawn crowns on E8 and becomes a queen.

Slug's king advances from B8 to A7. Check: Carlos M. tightens the net by bringing the queen to D7.

Slug sets the king on A8, watching every square. And it is checkmate: Carlos M. ends the game on F8.