Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H2.

Bat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. Bat's rook falls on H2 and tears the pawn from our hero.

our hero's king takes F1, leaving E1 behind. Bat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the pawn to G4; then bat's rook advances from H2 to H8.

our hero advances the pawn from G4 to G5, and right after that bat sets the rook on H4, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Bat pushes the knight to A5, while our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from E6 to F6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Bat brings the knight to B7. With a steady hand, our hero brings the queen to B8, and right after that bat's king advances from F6 to E6.

our hero captures the enemy knight: the queen leaps from B8 to B7.

Bat sets the rook on H8, watching every square. our hero claims the enemy pawn by landing on A7.

From the dark, Bat pushes the rook to H4. our hero captures the enemy pawn: the queen leaps from A7 to B6.

Bat answers by moving the rook from H4 to H1, while our hero slides the queen across the board, from B6 to B5. With dungeon cunning, Bat brings the rook to H2.

our hero captures the enemy pawn: the queen leaps from B5 to A4.

A cruel blow: Bat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Bat sets the king on F6, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the king to G7.

our hero claims the enemy rook by landing on H2.

Bat answers by moving the king from G7 to F7, and our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Bat brings the king to G6.

our hero claims the enemy pawn by landing on E5.

Bat's king advances from G6 to G7. our hero captures the enemy pawn: the pawn leaps from E5 to D6.

Bat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on D7. From the dark, Bat pushes the king to H7, and our hero's queen takes G4, leaving A4 behind.

Bat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from B2 to B3. Bat's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to B3.

Bat's pawn advances from D5 to D4. our hero advances the rook from A1 to B1, and right after that bat sets the pawn on D3, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Bat pushes the king to H8, while our hero's rook takes B3, leaving B1 behind.

Bat answers by moving the king from H8 to H7. our hero captures the enemy pawn: the rook leaps from B3 to D3.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the rook to F3, and right after that bat's king advances from H8 to H7.

Check: our hero tightens the net by bringing the rook to F7.

Bat sets the king on H8, watching every square. our hero gives check with the rook on F8.

From the dark, Bat pushes the king to H7, and our hero's queen takes F4, leaving G4 behind. Bat answers by moving the king from H7 to G6.

Check: our hero tightens the net by bringing the rook to F6.

With dungeon cunning, Bat brings the king to G7. our hero gives check with the rook on F7.

Bat's king advances from G7 to G6. From F6, our hero's rook forces Bat to defend.

Bat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to G5.

From the dark, Bat pushes the king to H8. And it is checkmate: our hero ends the game on H6.