Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its pawn to F3 and claims our knight.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the knight on F3. A cruel blow: Rat's pawn captures our hero's knight on F3.

our hero claims the enemy pawn by landing on F3.

Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from D2 to D3. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Rat's knight advances from B6 to A8. our hero advances the bishop from B2 to H8; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the bishop on G7. From the dark, Rat pushes the knight to B6, and our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from D7 to D6, while our hero slides the bishop across the board, from G7 to F8. With dungeon cunning, Rat brings the knight to A8.

With a steady hand, our hero brings the bishop to G7; then rat's king advances from D6 to E6. our hero advances the bishop from G7 to F8, and right after that rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to E6, while our hero's bishop takes E3, leaving H6 behind.

Rat answers by moving the king from E6 to D5, and our hero slides the bishop across the board, from E3 to F4. With dungeon cunning, Rat brings the pawn to C4.

our hero claims the enemy pawn by landing on C7.

Rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Rat pushes the pawn to C5, and our hero's bishop takes D8, leaving A5 behind. Rat answers by moving the pawn from G6 to G5.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to G6; then rat's king advances from C6 to D5.

our hero advances the pawn from G6 to G7, and right after that rat sets the knight on C7, watching every square. our hero captures the enemy knight: the bishop leaps from D8 to C7.

From the dark, Rat pushes the pawn to C4. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D5 to C6. From E6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the bishop to D6. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from D6 to E5.

Check from Rat: the pawn plants itself on D2.

our hero claims the enemy pawn by landing on D2.

From the dark, Rat pushes the king to A7, and our hero's king takes E1, leaving D2 behind. Rat answers by moving the king from A7 to A8, while our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to F5; then rat's king advances from A7 to B7.

our hero advances the pawn from F5 to F6, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on F7.

From the dark, Rat pushes the king to B7. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from B7 to A7, and our hero slides the queen across the board, from F8 to H6. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from A8 to A7. our hero advances the pawn from F4 to F5; then rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to A7, and our hero's pawn takes F7, leaving F6 behind.

Rat answers by moving the king from A7 to A8. From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from A7 to B7. And it is checkmate: our hero ends the game on F7.