Battle chronicle
Miguel Angel Garrues B. draws pieces against Bat. The dungeon watches in silence.
Miguel Angel Garrues B.'s bishop lands on H6 and defeats Bat's rook!
Checkmate! Miguel Angel Garrues B. topples Bat and claims victory.
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The battle, move by move
A clean strike: Miguel Angel Garrues B.'s bishop topples the rook on H6.
Bat sets the pawn on A3, watching every square. From A1 to A3, Miguel Angel Garrues B.'s rook swallows Bat's pawn.
From the dark, Bat pushes the king to F7. A clean strike: Miguel Angel Garrues B.'s rook topples the pawn on A7.
Bat answers by moving the pawn from D5 to D4. By taking the knight on B7, Miguel Angel Garrues B. drives Bat into check.
From the shadows, Backstab. Bat loses a piece to Miguel Angel Garrues B.'s blade.
With dungeon cunning, Bat brings the king to G8. Miguel Angel Garrues B. gives check with the rook on B8.
Bat's king advances from G8 to F7, and miguel Angel Garrues B. advances the knight from G1 to H3. Bat sets the king on F6, watching every square.
Check: Miguel Angel Garrues B. tightens the net by bringing the bishop to G5.
From the dark, Bat pushes the king to G6. Miguel Angel Garrues B.'s bishop takes E7, leaving G5 behind; then bat answers by moving the pawn from E4 to E3.
A clean strike: Miguel Angel Garrues B.'s pawn topples the pawn on E3.
With dungeon cunning, Bat brings the pawn to D3, and with a steady hand, Miguel Angel Garrues B. brings the pawn to E4. From the shadows, Backstab. Bat loses a piece to Miguel Angel Garrues B.'s blade.
Bat's pawn advances from C5 to C4, and right after that miguel Angel Garrues B. advances the pawn from E4 to E5. Bat advances to E5 and claims our pawn.
From C2 to D3, Miguel Angel Garrues B.'s pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to C3, and right after that miguel Angel Garrues B.'s king takes D1, leaving E1 behind. Bat answers by moving the king from G6 to H7.
Miguel Angel Garrues B. slides the king across the board, from D1 to C2, while with dungeon cunning, Bat brings the king to G7. A clean strike: Miguel Angel Garrues B.'s king topples the pawn on C3.
Bat's king advances from G7 to G6; then miguel Angel Garrues B. advances the bishop from E7 to D6. Bat sets the king on F7, watching every square.
A clean strike: Miguel Angel Garrues B.'s bishop topples the pawn on E5.
From the dark, Bat pushes the king to E7; then miguel Angel Garrues B.'s pawn takes D4, leaving D3 behind. Bat answers by moving the king from E7 to D7.
Miguel Angel Garrues B. slides the pawn across the board, from D4 to D5, and with dungeon cunning, Bat brings the king to E7. Miguel Angel Garrues B. gives check with the pawn on D6.
Bat's king advances from E7 to D7. From B7, Miguel Angel Garrues B.'s rook forces Bat to defend.
Bat sets the king on E6, watching every square; then without hurry or fear, Miguel Angel Garrues B. places the king on D4. From the dark, Bat pushes the king to F5, and right after that miguel Angel Garrues B.'s knight takes F2, leaving H3 behind.
Bat answers by moving the king from F5 to G5. From E4, Miguel Angel Garrues B.'s knight forces Bat to defend.
With dungeon cunning, Bat brings the king to H6. With a steady hand, Miguel Angel Garrues B. brings the pawn to D7, and bat's king advances from H6 to G6.
Promotion: on D8, Miguel Angel Garrues B. turns a pawn into a queen.
Bat sets the king on H6, watching every square, and right after that without hurry or fear, Miguel Angel Garrues B. places the queen on G8. From the dark, Bat pushes the king to H5; then miguel Angel Garrues B.'s rook takes B1, leaving B7 behind.
Bat answers by moving the king from H5 to H4. And it is checkmate: Miguel Angel Garrues B. ends the game on H1.