Battle chronicle
Miguel Angel Garrues B. draws pieces against Bat. The dungeon watches in silence.
Miguel Angel Garrues B. answers with fury: the knight leaps from D5 to F4 and captures the enemy queen.
In the end, Miguel Angel Garrues B. delivers checkmate and Bat flees the board.
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The battle, move by move
Without hurry or fear, Miguel Angel Garrues B. places the knight on E2. From the dark, Bat pushes the pawn to B5, and right after that miguel Angel Garrues B.'s pawn takes G3, leaving G2 behind.
Bat answers by moving the pawn from C5 to C4; then miguel Angel Garrues B. slides the knight across the board, from E2 to C3. With dungeon cunning, Bat brings the pawn to E3.
From C3 to D5, Miguel Angel Garrues B.'s knight swallows Bat's rook.
Miguel Angel Garrues B. activates Backstab and silently removes a threat from Bat.
Bat's pawn advances from A4 to A3, while miguel Angel Garrues B. advances the knight from D5 to C3. Bat sets the king on D8, watching every square.
Without hurry or fear, Miguel Angel Garrues B. places the pawn on G4; then from the dark, Bat pushes the pawn to B6. Miguel Angel Garrues B.'s king takes E2, leaving E1 behind, and right after that bat answers by moving the pawn from D6 to D5.
From E2 to E3, Miguel Angel Garrues B.'s king swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to B4, while with a steady hand, Miguel Angel Garrues B. brings the knight to A2. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's pawn advances from H6 to H5. From G4 to H5, Miguel Angel Garrues B.'s pawn swallows Bat's pawn.
Bat sets the pawn on B3, watching every square, and right after that without hurry or fear, Miguel Angel Garrues B. places the knight on C3. From the dark, Bat pushes the pawn to B2.
From C3 to D5, Miguel Angel Garrues B.'s knight swallows Bat's pawn.
Bat's pawn crowns on B1 and a hostile queen is born.
Miguel Angel Garrues B. slides the pawn across the board, from H5 to H6. Bat gives check with the queen on E1.
With a steady hand, Miguel Angel Garrues B. brings the king to F3, while bat's queen advances from E1 to D2. Miguel Angel Garrues B. advances the king from F3 to E4.
Check from Bat: the queen plants itself on F4.
From D5 to F4, Miguel Angel Garrues B.'s knight swallows Bat's queen.
From the dark, Bat pushes the king to E8, and right after that miguel Angel Garrues B.'s pawn takes H7, leaving H6 behind. Bat answers by moving the king from E8 to D7.
Promotion: on H8, Miguel Angel Garrues B. turns a pawn into a queen.
With dungeon cunning, Bat brings the king to D6. From D4, Miguel Angel Garrues B.'s queen forces Bat to defend.
Bat's king advances from D6 to C7. Check: Miguel Angel Garrues B. tightens the net by bringing the queen to E5.
Bat sets the king on B7, watching every square, and right after that without hurry or fear, Miguel Angel Garrues B. places the knight on E6. From the dark, Bat pushes the king to C8; then miguel Angel Garrues B.'s queen takes D5, leaving E5 behind.
Bat answers by moving the pawn from C4 to C3. Miguel Angel Garrues B. slides the king across the board, from E4 to D3, and with dungeon cunning, Bat brings the pawn to C2.
With a steady hand, Miguel Angel Garrues B. brings the king to D2. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from C8 to B8. Miguel Angel Garrues B. advances the knight from E6 to D8; then bat sets the king on C7, watching every square.
Without hurry or fear, Miguel Angel Garrues B. places the king on C2, and right after that from the dark, Bat pushes the pawn to B5. Miguel Angel Garrues B.'s knight takes C6, leaving D8 behind.
Bat answers by moving the king from C7 to B6, while miguel Angel Garrues B. slides the king across the board, from C2 to B3. With dungeon cunning, Bat brings the king to C7, and with a steady hand, Miguel Angel Garrues B. brings the king to B4.
Bat's king advances from C7 to B7. Miguel Angel Garrues B. advances the king from B4 to C5, and right after that bat sets the king on C8, watching every square.
A clean strike: Miguel Angel Garrues B.'s king topples the pawn on B5.
From the dark, Bat pushes the king to C7, while miguel Angel Garrues B.'s knight takes A5, leaving C6 behind. Bat answers by moving the king from C7 to B8.
Miguel Angel Garrues B. gives check with the knight on C6.
With dungeon cunning, Bat brings the king to B7. From E7, Miguel Angel Garrues B.'s knight forces Bat to defend.
Bat's king advances from B7 to B8. Miguel Angel Garrues B. advances the queen from D5 to D7; then bat sets the king on A8, watching every square.
Without hurry or fear, Miguel Angel Garrues B. places the king on B6, and right after that from the dark, Bat pushes the king to B8. Mate. Miguel Angel Garrues B.'s queen on B7 leaves Bat with no escape.