Battle chronicle

The duel begins: Felipe U. against Bat on floor 4.

Felipe U. answers with fury: the king leaps from E1 to F1 and captures the enemy rook.

In the end, Felipe U. delivers checkmate and Bat flees the board.

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The battle, move by move

Without hurry or fear, Felipe U. places the king on F1. From the dark, Bat pushes the rook to H7, while felipe U.'s bishop takes B2, leaving C1 behind.

Bat's rook reaches F7 and threatens Felipe U.'s king.

Felipe U. slides the king across the board, from F1 to E1. Check from Bat: the rook plants itself on F1.

Felipe U. claims the enemy rook by landing on F1.

Bat's knight advances from B7 to A5. Felipe U. advances the pawn from H2 to H4; then bat sets the king on F7, watching every square.

Without hurry or fear, Felipe U. places the pawn on H5. From the dark, Bat pushes the knight to C6, and felipe U.'s pawn takes H6, leaving H5 behind.

Bat answers by moving the king from F7 to G8, while felipe U. slides the pawn across the board, from C2 to C4. With dungeon cunning, Bat brings the knight to A5.

Felipe U. captures the enemy pawn: the pawn leaps from C4 to D5.

Bat's knight advances from A5 to C4. Felipe U. advances the bishop from B2 to A1, and right after that bat sets the king on F8, watching every square.

Without hurry or fear, Felipe U. places the pawn on D4. A cruel blow: Bat's pawn captures Felipe U.'s pawn on D3.

Felipe U. claims the enemy pawn by landing on D3.

Bat answers by moving the knight from C4 to B2. Felipe U. captures the enemy knight: the bishop leaps from A1 to B2.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, Felipe U. brings the pawn to H7, and right after that bat's king advances from F8 to E8.

Felipe U. advances the bishop from B2 to C1; then bat sets the king on D8, watching every square. Without hurry or fear, Felipe U. places the pawn on D4.

From the dark, Bat pushes the king to D7. Felipe U. captures the enemy pawn: the pawn leaps from D4 to E5.

Bat answers by moving the king from D7 to C7. Felipe U. captures the pawn on D6 and leaves Bat in check.

With dungeon cunning, Bat brings the king to D8. With a steady hand, Felipe U. brings the bishop to F4; then bat's king advances from D8 to E8.

Check: Felipe U. tightens the net by bringing the pawn to D7.

Bat sets the king on F7, watching every square, and without hurry or fear, Felipe U. places the pawn on D6. From the dark, Bat pushes the pawn to A3.

Felipe U.'s pawn crowns on D8 and becomes a queen.

Bat answers by moving the pawn from C5 to C4. Felipe U.'s pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to A2. With a steady hand, Felipe U. brings the queen to H6. On A1, Bat promotes and gains a reinforcing knight.

Felipe U. advances the bishop from F4 to E5; then bat sets the knight on C2, watching every square. Without hurry or fear, Felipe U. places the king on E2.

From the dark, Bat pushes the knight to A1. Felipe U. gives check with the queen on D7.

Bat answers by moving the king from F7 to G8. Mate. Felipe U.'s queen on H8 leaves Bat with no escape.