Battle chronicle

A new legend is written: Miguel Angel Garrues B. challenges Spider on floor 3.

With an adventurer's precision, Miguel Angel Garrues B. takes the rival rook on F6.

Spider falls to Miguel Angel Garrues B.'s mate. The legend grows.

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The battle, move by move

Miguel Angel Garrues B. claims the enemy pawn by landing on A4.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, Miguel Angel Garrues B. brings the king to E2.

On C1, Spider promotes and gains a reinforcing rook.

Miguel Angel Garrues B. advances the knight from G1 to H3. Spider's knight reaches C3 and threatens Miguel Angel Garrues B.'s king.

Without hurry or fear, Miguel Angel Garrues B. places the king on D3. Check from Spider: the pawn plants itself on E4.

Miguel Angel Garrues B. claims the enemy pawn by landing on E3.

Spider answers by moving the rook from C1 to D1, and miguel Angel Garrues B. slides the king across the board, from E3 to F4. From the shadows, Backstab. Spider loses a piece to Miguel Angel Garrues B.'s blade.

With dungeon cunning, Spider brings the rook to D8. Miguel Angel Garrues B. claims the enemy pawn by landing on A6.

Check from Spider: the knight plants itself on D5.

Miguel Angel Garrues B. advances the king from F4 to E5, while spider sets the pawn on C6, watching every square. Without hurry or fear, Miguel Angel Garrues B. places the king on E6, and from the dark, Spider pushes the knight to B5.

Miguel Angel Garrues B. captures the enemy pawn: the rook leaps from A6 to C6.

Spider answers by moving the knight from D5 to C3, and right after that miguel Angel Garrues B. slides the rook across the board, from C6 to C7. With dungeon cunning, Spider brings the rook to D5.

Miguel Angel Garrues B. captures the pawn on E7 and leaves Spider in check.

Spider's king advances from E8 to F8, and right after that miguel Angel Garrues B. advances the king from E6 to F6. Spider sets the knight on A7, watching every square.

From F7, Miguel Angel Garrues B.'s rook forces Spider to defend.

From the dark, Spider pushes the king to E8. Miguel Angel Garrues B. claims the enemy knight by landing on A7.

Spider's rook reaches D6 and threatens Miguel Angel Garrues B.'s king.

Miguel Angel Garrues B. slides the king across the board, from F6 to E5. With dungeon cunning, Spider brings the rook to F6. Miguel Angel Garrues B. claims the enemy rook by landing on F6.

Spider gives check with the knight on D5.

Miguel Angel Garrues B. advances the king from F6 to E5, while spider sets the knight on B6, watching every square. Without hurry or fear, Miguel Angel Garrues B. places the king on D6.

Check from Spider: the knight plants itself on C8.

Miguel Angel Garrues B.'s king takes E6, leaving D6 behind. A cruel blow: Spider's knight captures Miguel Angel Garrues B.'s rook on A7.

Miguel Angel Garrues B. slides the knight across the board, from H3 to F4. With dungeon cunning, Spider brings the king to F8.

Miguel Angel Garrues B. captures the pawn on G6 and leaves Spider in check.

Spider's king advances from F8 to G8, and right after that miguel Angel Garrues B. advances the pawn from G2 to G3. Spider sets the knight on C8, watching every square.

Without hurry or fear, Miguel Angel Garrues B. places the pawn on G4, while from the dark, Spider pushes the king to H7. Miguel Angel Garrues B.'s pawn takes G5, leaving G4 behind, and spider answers by moving the knight from C8 to B6.

Miguel Angel Garrues B. slides the knight across the board, from G6 to E7. With dungeon cunning, Spider brings the knight to A4. Check: Miguel Angel Garrues B. tightens the net by bringing the pawn to G6.

Spider's king advances from H7 to G7; then miguel Angel Garrues B. advances the king from E6 to F5. Spider sets the knight on C3, watching every square.

Without hurry or fear, Miguel Angel Garrues B. places the knight on D5, and from the dark, Spider pushes the knight to D1. Miguel Angel Garrues B.'s knight takes E7, leaving D5 behind, while spider answers by moving the knight from D1 to B2.

Miguel Angel Garrues B. slides the knight across the board, from E7 to C8. With dungeon cunning, Spider brings the knight to D1; then with a steady hand, Miguel Angel Garrues B. brings the knight to D6.

Spider's knight advances from D1 to C3. Check: Miguel Angel Garrues B. tightens the net by bringing the knight to E8.

Spider sets the king on H6, watching every square. Without hurry or fear, Miguel Angel Garrues B. places the king on F6, while from the dark, Spider pushes the knight to B5.

Miguel Angel Garrues B.'s pawn takes G7, leaving G6 behind, and spider answers by moving the king from H6 to H7. Miguel Angel Garrues B. slides the king across the board, from F6 to F7.

With dungeon cunning, Spider brings the knight to C3. Miguel Angel Garrues B.'s pawn crowns on G8 and becomes a queen.

Spider's king advances from H7 to H6; then miguel Angel Garrues B. advances the knight from E8 to F6. Spider sets the knight on E4, watching every square.

Miguel Angel Garrues B. claims the enemy knight by landing on E4.

From the dark, Spider pushes the king to H5. Miguel Angel Garrues B.'s queen takes G7, leaving G8 behind, while spider answers by moving the king from H5 to H4.

Miguel Angel Garrues B. slides the queen across the board, from G7 to G6. With dungeon cunning, Spider brings the king to H3; then with a steady hand, Miguel Angel Garrues B. brings the queen to G5.

Spider's king advances from H3 to H2, and right after that miguel Angel Garrues B. advances the queen from G5 to G4. Spider sets the king on H1, watching every square.

Without hurry or fear, Miguel Angel Garrues B. places the king on F6, while from the dark, Spider pushes the king to H2. Miguel Angel Garrues B.'s king takes F5, leaving F6 behind, and spider answers by moving the king from H2 to H1.

Miguel Angel Garrues B. slides the king across the board, from F5 to F4. With dungeon cunning, Spider brings the king to H2, and right after that with a steady hand, Miguel Angel Garrues B. brings the king to F3.

Spider's king advances from H2 to H1; then miguel Angel Garrues B. advances the king from F3 to F2. Spider sets the king on H2, watching every square.

And it is checkmate: Miguel Angel Garrues B. ends the game on G2.