Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on E6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on A3. From the dark, Bat pushes the king to D8; then our hero's king takes E2, leaving E1 behind.

Check from Bat: the rook plants itself on H2.

our hero slides the king across the board, from E2 to F1. Bat gives check with the rook on H1.

With a steady hand, our hero brings the king to G2, while bat's rook advances from H1 to H7. our hero advances the king from G2 to G3, and bat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the knight to D8, and right after that our hero's king takes F5, leaving G4 behind.

Bat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from F5 to G4. With dungeon cunning, Bat brings the pawn to A5.

With a steady hand, our hero brings the king to F3, and bat's pawn advances from D5 to D4. our hero advances the king from F3 to E2.

Bat's rook reaches H2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Check from Bat: the pawn plants itself on C4.

A clean strike: our hero's king topples the pawn on C4.

Bat answers by moving the rook from H2 to H8, and our hero slides the king across the board, from C4 to B5. With dungeon cunning, Bat brings the rook to H6.

A clean strike: our hero's king topples the pawn on A4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's rook advances from H6 to E6; then our hero advances the king from A4 to B4. Bat gives check with the knight on C6.

Without hurry or fear, our hero places the king on C4. Bat's pawn reaches D5 and threatens our hero's king.

From C4 to D5, our hero's king swallows Bat's pawn.

Check from Bat: the knight plants itself on E7.

A clean strike: our hero's king topples the rook on E6.

our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the pawn to D3, while with a steady hand, our hero brings the king to E5. Bat's king advances from E8 to D8.

our hero advances the king from E5 to E4; then bat sets the knight on C8, watching every square. From E4 to D3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the knight to E7, and our hero's king takes C4, leaving D3 behind. Bat answers by moving the knight from E7 to C8, while our hero slides the king across the board, from C4 to B5.

Check from Bat: the knight plants itself on A7.

A clean strike: our hero's king topples the pawn on B6.

Bat's king advances from D8 to C8. From B6 to A7, our hero's king swallows Bat's knight.

Bat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on A4; then from the dark, Bat pushes the king to C8.

our hero's king takes B6, leaving A7 behind. Bat answers by moving the king from C8 to B8, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Bat brings the king to C8, while with a steady hand, our hero brings the king to C6. Bat's king advances from C8 to D8.

our hero advances the pawn from A5 to A6; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C7, and right after that from the dark, Bat pushes the king to E6.

our hero's pawn takes A7, leaving A6 behind. Bat answers by moving the king from E6 to D5. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to C5. Check: our hero tightens the net by bringing the queen to A7.

Bat's king advances from C5 to B5. our hero gives check with the queen on B7.

Bat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on C6; then from the dark, Bat pushes the king to D4.

our hero's queen takes B3, leaving B7 behind. Bat answers by moving the king from D4 to E4, and our hero slides the king across the board, from C6 to C5.

With dungeon cunning, Bat brings the king to F4, while with a steady hand, our hero brings the king to D5. Bat's king advances from F4 to G5.

our hero advances the king from D5 to E5; then bat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F6, and right after that from the dark, Bat pushes the king to H4.

From C4, our hero's queen forces Bat to defend.

Bat answers by moving the king from H4 to H5, while our hero slides the king across the board, from F6 to G7. With dungeon cunning, Bat brings the king to G5.

our hero gives check with the queen on C5.

Bat's king advances from G5 to F4. From F8, our hero's queen forces Bat to defend.

Bat sets the king on E3, watching every square. Without hurry or fear, our hero places the king on G6; then from the dark, Bat pushes the king to D4.

our hero gives check with the queen on D6.

Bat answers by moving the king from D4 to C4. From F4, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to D5. Check: our hero tightens the net by bringing the queen to D2.

Bat's king advances from D5 to E4. our hero gives check with the queen on C2.

Bat sets the king on D4, watching every square. From B2, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to C5. Check: our hero tightens the net by bringing the queen to C2.

Bat answers by moving the king from C5 to B4. our hero gives check with the queen on D2.

With dungeon cunning, Bat brings the king to C4. From C2, our hero's queen forces Bat to defend.

Bat's king advances from C4 to B4. Check: our hero tightens the net by bringing the queen to E4.

Bat sets the king on A3, watching every square. our hero gives check with the queen on D3.

From the dark, Bat pushes the king to B4, while our hero's king takes F5, leaving G6 behind. Bat answers by moving the king from B4 to C5, and our hero slides the king across the board, from F5 to E6.

With dungeon cunning, Bat brings the king to C6, while with a steady hand, our hero brings the king to E7. Bat's king advances from C6 to C7.

From C4, our hero's queen forces Bat to defend.

Bat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on D7, and right after that from the dark, Bat pushes the king to A7.

our hero's queen takes B5, leaving C4 behind. Bat answers by moving the king from A7 to A8, while our hero slides the king across the board, from D7 to C8.

With dungeon cunning, Bat brings the king to A7. our hero delivers the final mate from A5.