Battle chronicle

In the depths of Sewers, our hero faces Bat.

After 24 moves, the dust has not settled.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

With a steady hand, our hero brings the king to D2, and bat's knight advances from B7 to A5. our hero advances the king from D2 to C2, while bat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the rook to G6; then our hero's king takes A3, leaving B2 behind.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the pawn from A7 to A6, and our hero slides the king across the board, from A3 to B4. With dungeon cunning, Bat brings the king to D7, while with a steady hand, our hero brings the king to A4.

Bat's king advances from D7 to C6, and our hero advances the king from A4 to B4. Bat sets the rook on G5, watching every square.

Without hurry or fear, our hero places the king on C3. Bat gives check with the pawn on D4.

our hero's king takes B4, leaving C3 behind; then bat answers by moving the rook from G5 to H5. our hero slides the king across the board, from B4 to A3.

With dungeon cunning, Bat brings the king to C5, and with a steady hand, our hero brings the king to A4. Bat's rook advances from H5 to H2, while our hero advances the pawn from A2 to A3.

Bat sets the rook on B2, watching every square.

Neither our hero nor Bat claims victory. A draw on the board.