Battle chronicle
In the depths of Crypt, our hero faces Zombie.
our hero's queen lands on F3 and defeats Zombie's rook!
Checkmate! our hero topples Zombie and claims victory.
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The battle, move by move
our hero slides the bishop across the board, from F1 to H3, and with dungeon cunning, Zombie brings the bishop to D4. A clean strike: our hero's bishop topples the knight on E6.
Zombie's bishop advances from D4 to E5. our hero advances the bishop from E6 to B3, and zombie sets the pawn on C5, watching every square.
A clean strike: our hero's knight topples the pawn on C3.
From the dark, Zombie pushes the bishop to D4. From C3 to A4, our hero's knight swallows Zombie's rook.
Zombie answers by moving the pawn from B5 to B4. A clean strike: our hero's knight topples the pawn on C5.
With dungeon cunning, Zombie brings the bishop to E3. From C5 to E4, our hero's knight swallows Zombie's pawn.
Zombie's rook advances from A5 to F5. our hero advances the knight from E4 to C3, while zombie sets the king on F8, watching every square.
Without hurry or fear, our hero places the knight on B1. From the dark, Zombie pushes the bishop to G5.
A clean strike: our hero's rook topples the bishop on H7.
Zombie answers by moving the rook from F5 to F3. By taking the rook on F3, our hero drives Zombie into check.
With dungeon cunning, Zombie brings the bishop to F4. By taking the bishop on F4, our hero drives Zombie into check.
Zombie's king advances from F8 to E8. Check: our hero tightens the net by bringing the queen to F8.
Zombie sets the king on D7, watching every square. By taking the pawn on E7, our hero drives Zombie into check.
From the dark, Zombie pushes the king to C6. From E7 to B4, our hero's queen swallows Zombie's pawn.
Zombie answers by moving the pawn from A6 to A5. A clean strike: our hero's queen topples the pawn on A5.
With dungeon cunning, Zombie brings the pawn to G5. With a steady hand, our hero brings the knight to C3, and zombie's king advances from C6 to D6.
From D1, our hero's rook forces Zombie to defend.
Zombie sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the rook on D3. From the dark, Zombie pushes the pawn to G4; then our hero's rook takes E3, leaving D3 behind.
Zombie answers by moving the king from C6 to D6, and right after that our hero slides the rook across the board, from E3 to G3. With dungeon cunning, Zombie brings the king to C6.
A clean strike: our hero's rook topples the pawn on G4.
Zombie's king advances from C6 to D6. And it is checkmate: our hero ends the game on G6.