Battle chronicle

The duel begins: our hero against Centipede on floor 6.

With an adventurer's precision, our hero takes the rival rook on F5.

Draw. The dungeon keeps the names of our hero and Centipede.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to G5.

Check from Centipede: the rook plants itself on E4.

With a steady hand, our hero brings the king to D2, and right after that centipede's knight advances from E7 to C6. our hero advances the king from D2 to D3.

Centipede's rook reaches G4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C4. Check from Centipede: the bishop plants itself on E6.

our hero captures the enemy pawn: the king leaps from C4 to C5.

our hero activates Backstab and silently removes a threat from Centipede.

A cruel blow: Centipede's rook captures our hero's bishop on G5.

our hero slides the king across the board, from C5 to D6. With dungeon cunning, Centipede brings the pawn to E4; then with a steady hand, our hero brings the rook to F1.

Centipede's rook advances from G5 to F5. our hero claims the enemy rook by landing on F5.

Centipede sets the bishop on G8, watching every square. Without hurry or fear, our hero places the king on E5. From the shadows, Backstab. Centipede loses a piece to our hero's blade.

Centipede's pawn reaches D6 and threatens our hero's king.

our hero claims the enemy pawn by landing on D6.

Centipede answers by moving the king from E8 to D8. our hero slides the rook across the board, from F5 to A5, and right after that with dungeon cunning, Centipede brings the bishop to F7.

our hero claims the enemy pawn by landing on A6.

Centipede's bishop advances from F7 to G6. our hero captures the enemy pawn: the rook leaps from A6 to A7.

Centipede sets the bishop on F5, watching every square. our hero claims the enemy pawn by landing on G7.

From the dark, Centipede pushes the king to C8, while our hero's pawn takes H4, leaving H2 behind. Centipede answers by moving the bishop from F5 to G4.

our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Centipede brings the king to B8. With a steady hand, our hero brings the pawn to H6, and right after that centipede's bishop advances from G4 to C8.

our hero advances the pawn from H6 to H7. Centipede sets the bishop on D7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Centipede pushes the king to B7, and our hero's rook takes G6, leaving G7 behind. Centipede answers by moving the bishop from D7 to F5.

our hero slides the queen across the board, from H8 to G8. A cruel blow: Centipede's bishop captures our hero's rook on G6.

our hero claims the enemy bishop by landing on G6.

Centipede's king advances from B7 to A6, while our hero advances the queen from G6 to G4. Centipede sets the king on A7, watching every square.

our hero captures the pawn on D4 and leaves Centipede in check.

From the dark, Centipede pushes the king to A8. our hero gives check with the queen on A4.

Centipede answers by moving the king from A8 to B7. our hero slides the knight across the board, from G1 to E2; then with dungeon cunning, Centipede brings the king to B8.

With a steady hand, our hero brings the knight to D4, and right after that centipede's king advances from B8 to B7. our hero advances the knight from D4 to B5.

Centipede sets the king on B8, watching every square, while without hurry or fear, our hero places the queen on A6.

Neither our hero nor Centipede claims victory. A draw on the board.