Battle chronicle
Angel P. draws pieces against Alpha Bat. The dungeon watches in silence.
Alpha Bat moves its pawn from E3 to D2 and topples Angel P.'s queen!
Neither Angel P. nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
Angel P.'s pawn takes B4, leaving B2 behind. Alpha Bat answers by moving the pawn from D6 to D5, and right after that angel P. slides the pawn across the board, from B4 to B5.
Alpha Bat's bishop reaches B4 and threatens Angel P.'s king.
With a steady hand, Angel P. brings the king to D1, while alpha Bat's bishop advances from B4 to C3. Angel P. advances the pawn from B5 to B6, and alpha Bat sets the pawn on E3, watching every square.
A clean strike: Angel P.'s bishop topples the pawn on E3.
Alpha Bat advances to E3 and claims our bishop.
Angel P.'s king takes C1, leaving D1 behind. Alpha Bat answers by moving the king from E8 to E7; then angel P. slides the pawn across the board, from B6 to B7.
Alpha Bat gives check with the pawn on D2.
With a steady hand, Angel P. brings the king to C2. Alpha Bat's pawn reaches D3 and threatens Angel P.'s king.
Angel P. advances the king from C2 to B3. In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat's pawn crowns on D1 and a hostile queen is born.
Without hurry or fear, Angel P. places the king on B2; then from the dark, Alpha Bat pushes the pawn to F4. Promotion: on B8, Angel P. turns a pawn into a queen.
Alpha Bat's queen reaches E2 and threatens Angel P.'s king.
Angel P. slides the king across the board, from B2 to B1. With dungeon cunning, Alpha Bat brings the pawn to F3. From B4, Angel P.'s queen forces Alpha Bat to defend.
Alpha Bat's king advances from E7 to F7, and angel P. advances the king from B1 to C1. Alpha Bat's queen reaches B2 and threatens Angel P.'s king.
A clean strike: Angel P.'s queen topples the queen on B2.
Check from Alpha Bat: the pawn plants itself on D2.
From B2 to D2, Angel P.'s queen swallows Alpha Bat's pawn.
Alpha Bat captures the queen on D2 and puts Angel P. in check.
A clean strike: Angel P.'s king topples the pawn on D2.
With dungeon cunning, Alpha Bat brings the king to G6, and with a steady hand, Angel P. brings the king to E3. Alpha Bat's pawn advances from H3 to H2.
A clean strike: Angel P.'s king topples the pawn on F3.
Alpha Bat sets the king on F7, watching every square. Without hurry or fear, Angel P. places the king on G2.
From the shadows, Backstab. Alpha Bat loses a piece to Angel P.'s blade.
From the dark, Alpha Bat pushes the king to E7, and right after that angel P.'s king takes F3, leaving G2 behind. Alpha Bat answers by moving the king from E7 to D6.
Angel P. slides the king across the board, from F3 to F4, while with dungeon cunning, Alpha Bat brings the king to E6. With a steady hand, Angel P. brings the king to E3, and alpha Bat's king advances from E6 to D6.
Angel P. advances the king from E3 to D4. Alpha Bat sets the king on E6, watching every square, and right after that without hurry or fear, Angel P. places the king on C5.
Alpha Bat gives check with the pawn on D6.
Angel P.'s king takes C6, leaving C5 behind, while alpha Bat answers by moving the king from E6 to E5. Angel P. slides the king across the board, from C6 to D7, and with dungeon cunning, Alpha Bat brings the king to F6.
From D7 to D6, Angel P.'s king swallows Alpha Bat's pawn.
Alpha Bat's pawn advances from D5 to D4, and right after that angel P. advances the king from D6 to D5. Alpha Bat sets the pawn on D3, watching every square; then without hurry or fear, Angel P. places the king on C4.
From the dark, Alpha Bat pushes the king to G5. A clean strike: Angel P.'s king topples the pawn on D3.
The duel ends in a draw: Angel P. and Alpha Bat withdraw.