Battle chronicle
A new legend is written: Angel P. challenges Alpha Bat on floor 8.
Alpha Bat advances its rook to B8 and claims our queen.
Draw. The dungeon keeps the names of Angel P. and Alpha Bat.
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The battle, move by move
Angel P. advances the pawn from B2 to B4, and right after that alpha Bat sets the pawn on H2, watching every square. Without hurry or fear, Angel P. places the pawn on B5.
On H1, Alpha Bat promotes and gains a reinforcing rook.
Angel P.'s king takes F2, leaving E1 behind. Alpha Bat answers by moving the pawn from D3 to D2, and angel P. slides the king across the board, from F2 to E2.
With dungeon cunning, Alpha Bat brings the king to D8. Angel P. claims the enemy pawn by landing on D2.
Alpha Bat's rook advances from H1 to F1. Angel P. advances the king from D2 to E2; then alpha Bat sets the rook on G1, watching every square.
Without hurry or fear, Angel P. places the king on F2. Check from Alpha Bat: the rook plants itself on G2.
Angel P. captures the enemy rook: the king leaps from F2 to G2.
Alpha Bat gives check with the pawn on H3.
Angel P. slides the king across the board, from G2 to H2, and right after that with dungeon cunning, Alpha Bat brings the pawn to F3. With a steady hand, Angel P. brings the king to G3.
Check from Alpha Bat: the rook plants itself on G7.
Angel P. advances the king from G3 to F2, and right after that alpha Bat sets the pawn on D3, watching every square. Without hurry or fear, Angel P. places the king on E3.
From the dark, Alpha Bat pushes the pawn to D5, while angel P.'s pawn takes B6, leaving B5 behind. Alpha Bat answers by moving the rook from G7 to G6, and angel P. slides the pawn across the board, from B6 to B7.
With dungeon cunning, Alpha Bat brings the rook to B6. Angel P.'s pawn crowns on B8 and becomes a queen.
Alpha Bat's rook falls on B8 and tears the queen from Angel P.
Angel P. advances the knight from B1 to C3; then alpha Bat sets the bishop on E6, watching every square. Angel P. claims the enemy pawn by landing on E4.
From the dark, Alpha Bat pushes the rook to B2. Angel P. captures the enemy rook: the bishop leaps from C1 to B2.
Alpha Bat answers by moving the king from D8 to E8, while angel P. slides the bishop across the board, from B2 to H8. Alpha Bat's pawn falls on E4 and tears the knight from Angel P.
Angel P. captures the enemy pawn: the king leaps from E3 to E4.
Alpha Bat's pawn advances from D3 to D2. Angel P. claims the enemy pawn by landing on F3.
Alpha Bat's bishop reaches G4 and threatens Angel P.'s king.
Angel P. captures the enemy bishop: the king leaps from F3 to G4.
From the dark, Alpha Bat pushes the pawn to H2, while angel P.'s king takes F3, leaving G4 behind. On D1, Alpha Bat promotes and gains a reinforcing rook.
Angel P. slides the king across the board, from F3 to E2; then with dungeon cunning, Alpha Bat brings the rook to D5. With a steady hand, Angel P. brings the king to F2.
On H1, Alpha Bat promotes and gains a reinforcing bishop.
Angel P. advances the king from F2 to G1. Angel P. activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat sets the rook on E5, watching every square. Without hurry or fear, Angel P. places the king on G2, and from the dark, Alpha Bat pushes the rook to E3.
Angel P.'s king takes F2, leaving G2 behind, while alpha Bat answers by moving the pawn from D7 to D5. Angel P. claims the enemy rook by landing on E3.
With dungeon cunning, Alpha Bat brings the king to D7; then with a steady hand, Angel P. brings the king to D4. Alpha Bat's king advances from D7 to C6, and right after that angel P. advances the king from D4 to E5.
Alpha Bat sets the king on C7, watching every square. Angel P. captures the enemy pawn: the king leaps from E5 to D5.
Neither Angel P. nor Alpha Bat claims victory. A draw on the board.