Battle chronicle
In the depths of Sewers, Angel P. faces Alpha Bat.
Alpha Bat moves its pawn from E4 to D3 and topples Angel P.'s queen!
Checkmate. Alpha Bat defeats Angel P. on this floor.
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The battle, move by move
Angel P.'s pawn takes B4, leaving B2 behind. Alpha Bat answers by moving the pawn from H3 to H2; then angel P. slides the pawn across the board, from B4 to B5.
Alpha Bat's pawn crowns on H1 and a hostile queen is born.
With a steady hand, Angel P. brings the king to F2, and alpha Bat's bishop advances from F7 to D5. Angel P. advances the pawn from G2 to G4, while alpha Bat sets the rook on F7, watching every square.
Without hurry or fear, Angel P. places the pawn on G5. From the dark, Alpha Bat pushes the knight to F8; then angel P.'s pawn takes G6, leaving G5 behind.
Alpha Bat answers by moving the rook from F7 to F6, and right after that angel P. slides the pawn across the board, from G6 to G7. With dungeon cunning, Alpha Bat brings the pawn to H3.
Promotion: on G8, Angel P. turns a pawn into a queen.
From the shadows, Backstab. Alpha Bat loses a piece to Angel P.'s blade.
Alpha Bat advances to G8 and claims our queen.
Angel P. advances the pawn from B5 to B6. Check from Alpha Bat: the queen plants itself on H2.
Without hurry or fear, Angel P. places the king on E1, and right after that from the dark, Alpha Bat pushes the queen to G1. Angel P.'s pawn takes B7, leaving B6 behind; then alpha Bat answers by moving the bishop from G8 to H7.
Promotion: on B8, Angel P. turns a pawn into a queen.
With dungeon cunning, Alpha Bat brings the king to F7, and with a steady hand, Angel P. brings the queen to B5. Alpha Bat's bishop advances from H7 to F5.
A clean strike: Angel P.'s queen topples the pawn on D3.
From the shadows, Backstab. Alpha Bat loses a piece to Angel P.'s blade.
Alpha Bat advances to D3 and claims our queen.
Without hurry or fear, Angel P. places the king on D1. Mate. Alpha Bat closes the net and Angel P. falls on F1.