Battle chronicle

In the depths of Sewers, Angel P. faces Centipede.

A cruel blow: Centipede's king captures Angel P.'s queen on G7.

Checkmate! Angel P. topples Centipede and claims victory.

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The battle, move by move

Angel P.'s pawn takes H3, leaving H2 behind. Centipede answers by moving the rook from G4 to G3.

A clean strike: Angel P.'s pawn topples the rook on G3.

With dungeon cunning, Centipede brings the pawn to D3. From E2 to D3, Angel P.'s pawn swallows Centipede's pawn.

Centipede's bishop advances from F5 to E6. Angel P. advances the pawn from H3 to H4, while centipede sets the knight on C8, watching every square.

Without hurry or fear, Angel P. places the pawn on H5. From the dark, Centipede pushes the pawn to E4; then angel P.'s pawn takes H6, leaving H5 behind.

Centipede answers by moving the king from E8 to F8, and right after that angel P. slides the pawn across the board, from H6 to H7. With dungeon cunning, Centipede brings the king to F7.

Promotion: on H8, Angel P. turns a pawn into a queen.

Centipede's pawn advances from C5 to C4. From H5, Angel P.'s queen forces Centipede to defend.

Centipede sets the king on G8, watching every square. A clean strike: Angel P.'s queen topples the pawn on G5.

From the dark, Centipede pushes the knight to E7, and right after that angel P.'s queen takes F4, leaving G5 behind. Centipede answers by moving the pawn from C4 to C3.

A clean strike: Angel P.'s queen topples the pawn on E4.

With dungeon cunning, Centipede brings the knight to D5. From B2 to C3, Angel P.'s pawn swallows Centipede's pawn.

Centipede's knight advances from D5 to E3. A clean strike: Angel P.'s queen topples the knight on E3.

Centipede sets the bishop on C4, watching every square. From D3 to C4, Angel P.'s pawn swallows Centipede's bishop.

From the dark, Centipede pushes the king to F8. A clean strike: Angel P.'s queen topples the pawn on A7.

Centipede answers by moving the pawn from G7 to G6. From A7 to A6, Angel P.'s queen swallows Centipede's pawn.

With dungeon cunning, Centipede brings the king to G7. With a steady hand, Angel P. brings the queen to B7, while centipede's pawn advances from G6 to G5.

By taking the pawn on D7, Angel P. drives Centipede into check.

Centipede sets the king on G6, watching every square; then without hurry or fear, Angel P. places the knight on H3. From the dark, Centipede pushes the king to F6.

From G7, Angel P.'s queen forces Centipede to defend.

Centipede moves the king from F6 to G7 and topples Angel P.'s queen.

Angel P. slides the pawn across the board, from C4 to C5, while with dungeon cunning, Centipede brings the king to G8. With a steady hand, Angel P. brings the pawn to C6, and centipede's king advances from G8 to H8.

Angel P. advances the pawn from C3 to C4, while centipede sets the king on H7, watching every square. Without hurry or fear, Angel P. places the pawn on C7.

From the dark, Centipede pushes the king to G7. Promotion: on C8, Angel P. turns a pawn into a queen.

Centipede answers by moving the king from G7 to F6, and right after that angel P. slides the pawn across the board, from C4 to C5. With dungeon cunning, Centipede brings the king to G6.

With a steady hand, Angel P. brings the king to E2, while centipede's king advances from G6 to H7. Angel P. advances the king from E2 to E3, and centipede sets the king on G6, watching every square.

Without hurry or fear, Angel P. places the king on E4. From the dark, Centipede pushes the king to F7, and right after that angel P.'s king takes F5, leaving E4 behind.

Centipede answers by moving the pawn from G5 to G4. A clean strike: Angel P.'s king topples the pawn on G4.

With dungeon cunning, Centipede brings the king to G6. With a steady hand, Angel P. brings the pawn to C6, and centipede's king advances from G6 to G7.

Angel P. advances the pawn from C6 to C7, while centipede sets the king on F7, watching every square. Angel P. gives check with the queen on D7.

From the dark, Centipede pushes the king to F8. Mate. Angel P.'s queen on C8 leaves Centipede with no escape.