Battle chronicle
In the depths of Sewers, Angel P. faces Bat.
Bat moves its king from F7 to G8 and topples Angel P.'s queen!
In the end, Angel P. delivers checkmate and Bat flees the board.
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The battle, move by move
Angel P. advances the pawn from H2 to H4. Bat moves the rook from H6 to H4 and topples Angel P.'s pawn.
Without hurry or fear, Angel P. places the pawn on G3. From the dark, Bat pushes the rook to H7, and right after that angel P.'s pawn takes G4, leaving G3 behind.
Bat answers by moving the pawn from D5 to D4; then angel P. slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the pawn to D3.
With a steady hand, Angel P. brings the pawn to G6, and bat's rook advances from H7 to H5. Angel P. advances the pawn from G6 to G7, while bat sets the king on F7, watching every square.
Promotion: on G8, Angel P. turns a pawn into a queen.
Bat moves the king from F7 to G8 and topples Angel P.'s queen.
Angel P.'s knight takes H3, leaving G1 behind. Bat answers by moving the king from G8 to F7, and right after that angel P. slides the knight across the board, from H3 to F4.
Check from Bat: the pawn plants itself on D2.
A clean strike: Angel P.'s king topples the pawn on D2.
Bat gives check with the rook on H2.
Angel P. advances the king from D2 to D1. Bat's rook reaches H1 and threatens Angel P.'s king.
Without hurry or fear, Angel P. places the king on C2. Check from Bat: the rook plants itself on H2.
Angel P.'s king takes B1, leaving C2 behind. Bat answers by moving the pawn from E4 to E3; then angel P. slides the knight across the board, from F4 to E2.
Bat advances to E2 and claims our knight.
From C1 to E3, Angel P.'s bishop swallows Bat's pawn.
Bat's knight advances from B7 to A5. Angel P. advances the pawn from A2 to A3, while bat sets the pawn on D5, watching every square.
Without hurry or fear, Angel P. places the pawn on B4. Bat's rook reaches E1 and threatens Angel P.'s king.
Angel P.'s king takes B2, leaving B1 behind. Check from Bat: the knight plants itself on C4.
Angel P. slides the king across the board, from B2 to A2. Bat captures the rook on A1 and puts Angel P. in check.
A clean strike: Angel P.'s king topples the rook on A1.
Bat's knight advances from C4 to A5. Angel P. advances the bishop from E3 to G5, and bat sets the knight on C6, watching every square.
Without hurry or fear, Angel P. places the bishop on D8. From the dark, Bat pushes the pawn to D4. From B4 to C5, Angel P.'s pawn swallows Bat's pawn.
Bat moves the knight from C6 to D8 and topples Angel P.'s bishop.
A clean strike: Angel P.'s pawn topples the pawn on B6.
With dungeon cunning, Bat brings the king to F6. From B6 to A7, Angel P.'s pawn swallows Bat's pawn.
Bat's pawn advances from E5 to E4. Promotion: on A8, Angel P. turns a pawn into a queen.
Bat sets the king on G6, watching every square. From A8 to D8, Angel P.'s queen swallows Bat's knight.
From the dark, Bat pushes the king to F7. A clean strike: Angel P.'s queen topples the pawn on D4.
Bat answers by moving the king from F7 to F8. From D4 to E4, Angel P.'s queen swallows Bat's pawn.
With dungeon cunning, Bat brings the king to G7. A clean strike: Angel P.'s queen topples the pawn on A4.
Bat's king advances from G7 to F8. From A8, Angel P.'s queen forces Bat to defend.
Bat sets the king on F7, watching every square; then without hurry or fear, Angel P. places the pawn on A4. From the dark, Bat pushes the king to E6.
Angel P. gives check with the queen on A6.
Bat answers by moving the king from E6 to E7. From B7, Angel P.'s queen forces Bat to defend.
With dungeon cunning, Bat brings the king to D6. With a steady hand, Angel P. brings the pawn to A5, and bat's king advances from D6 to C5.
Angel P. gives check with the queen on B6.
Bat sets the king on D5, watching every square, and right after that without hurry or fear, Angel P. places the pawn on A6. From the dark, Bat pushes the king to C4; then angel P.'s pawn takes A7, leaving A6 behind.
Bat answers by moving the king from C4 to D3. Promotion: on A8, Angel P. turns a pawn into a queen.
With dungeon cunning, Bat brings the king to C2. From A4, Angel P.'s queen forces Bat to defend.
Bat's king advances from C2 to C3. Check: Angel P. tightens the net by bringing the queen to C5.
Bat sets the king on D2, watching every square. Angel P. gives check with the queen on A2.
From the dark, Bat pushes the king to D1. Mate. Angel P.'s queen on G1 leaves Bat with no escape.