Battle chronicle

In the depths of Sewers, Angel P. faces Spider.

Spider advances its knight to B5 and claims our queen.

Spider falls to Angel P.'s mate. The legend grows.

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The battle, move by move

Without hurry or fear, Angel P. places the pawn on H4. From the dark, Spider pushes the pawn to A5; then angel P.'s pawn takes H5, leaving H4 behind.

Spider answers by moving the king from E8 to D7, and right after that angel P. slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the knight to F5.

With a steady hand, Angel P. brings the pawn to H7, while spider's knight advances from E4 to C5. Promotion: on H8, Angel P. turns a pawn into a queen.

Spider sets the pawn on E4, watching every square; then without hurry or fear, Angel P. places the queen on H3. From the dark, Spider pushes the knight to A6.

From H3 to C3, Angel P.'s queen swallows Spider's pawn.

Spider answers by moving the knight from F5 to D6. A clean strike: Angel P.'s queen topples the pawn on A5.

With dungeon cunning, Spider brings the knight to B5. From A5 to A4, Angel P.'s queen swallows Spider's pawn.

Spider's knight advances from A6 to C7. By taking the knight on B5, Angel P. drives Spider into check.

Spider advances to B5 and claims our queen.

Without hurry or fear, Angel P. places the pawn on G4. From the dark, Spider pushes the knight to C7; then angel P.'s knight takes H3, leaving G1 behind.

Spider answers by moving the knight from C7 to E8, and right after that angel P. slides the pawn across the board, from A2 to A4. With dungeon cunning, Spider brings the knight to G7.

With a steady hand, Angel P. brings the pawn to A5, while spider's king advances from D7 to E6. Angel P. advances the pawn from A5 to A6, and spider sets the king on D7, watching every square.

Without hurry or fear, Angel P. places the pawn on A7. From the dark, Spider pushes the knight to E6. Promotion: on A8, Angel P. turns a pawn into a queen.

Spider answers by moving the knight from E6 to C7. A clean strike: Angel P.'s queen topples the pawn on E4.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, Angel P. brings the queen to H7, and spider's knight advances from E6 to G7.

A clean strike: Angel P.'s queen topples the knight on G7.

Spider sets the king on E8, watching every square. Check: Angel P. tightens the net by bringing the queen to G8.

From the dark, Spider pushes the king to D7; then angel P.'s queen takes H8, leaving G8 behind. Spider answers by moving the pawn from F6 to F5.

From G4 to F5, Angel P.'s pawn swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C7. With a steady hand, Angel P. brings the queen to H7, while spider's king advances from C7 to B8.

From H7 to E7, Angel P.'s queen swallows Spider's pawn.

Spider sets the king on C8, watching every square; then without hurry or fear, Angel P. places the pawn on F6. From the dark, Spider pushes the king to B8, and right after that angel P.'s pawn takes F7, leaving F6 behind.

Spider answers by moving the king from B8 to C8. And it is checkmate: Angel P. ends the game on F8.