Battle chronicle

The duel begins: Angel P. against Slug on floor 2.

Angel P.'s king lands on E1 and defeats Slug's rook!

The duel ends in a draw: Angel P. and Slug withdraw.

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The battle, move by move

Angel P. captures the enemy bishop: the pawn leaps from A2 to B3.

From the dark, Slug pushes the king to D7, while angel P.'s king takes E2, leaving E1 behind. Slug answers by moving the pawn from D6 to D5, and angel P. slides the pawn across the board, from B3 to B4.

A cruel blow: Slug's pawn captures Angel P.'s pawn on B4.

With a steady hand, Angel P. brings the king to E3, and right after that slug's pawn advances from B4 to B3. Angel P. advances the king from E3 to D4; then slug sets the king on E6, watching every square.

Angel P. claims the enemy pawn by landing on C3.

From the dark, Slug pushes the pawn to F5. Angel P. captures the enemy pawn: the king leaps from C3 to B3.

Slug answers by moving the king from E6 to E7, while angel P. slides the king across the board, from B3 to B4. With dungeon cunning, Slug brings the king to D7.

Angel P. captures the enemy pawn: the king leaps from B4 to B5.

Slug's pawn advances from D5 to D4. Angel P. claims the enemy pawn by landing on B6.

Slug sets the king on E8, watching every square, and without hurry or fear, Angel P. places the king on B7. From the dark, Slug pushes the king to D8, while angel P.'s king takes B8, leaving B7 behind.

Slug answers by moving the pawn from D4 to D3, and angel P. slides the king across the board, from B8 to A7. With dungeon cunning, Slug brings the king to C7.

With a steady hand, Angel P. brings the king to A6, and right after that slug's pawn advances from E4 to E3. Angel P. advances the king from A6 to B5; then slug sets the king on B8, watching every square.

Without hurry or fear, Angel P. places the king on C4. From the dark, Slug pushes the pawn to E2. Angel P. captures the enemy pawn: the king leaps from C4 to D3.

On E1, Slug promotes and gains a reinforcing rook.

Angel P. slides the king across the board, from D3 to D2, and right after that with dungeon cunning, Slug brings the king to A8. Angel P. captures the enemy rook: the king leaps from D2 to E1.

Slug's pawn advances from F5 to F4. Angel P. advances the king from E1 to F2, and right after that slug sets the pawn on F3, watching every square.

Angel P. captures the enemy pawn: the king leaps from F2 to F3.

Draw. The dungeon keeps the names of Angel P. and Slug.