Battle chronicle

A new legend is written: Angel P. challenges Slug on floor 2.

Slug advances its king to H1 and claims our queen.

Draw. The dungeon keeps the names of Angel P. and Slug.

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The battle, move by move

Angel P. slides the pawn across the board, from A2 to A4, and right after that with dungeon cunning, Slug brings the knight to H1. With a steady hand, Angel P. brings the king to E2; then slug's pawn advances from C3 to C2.

Angel P. claims the enemy knight by landing on H1.

Slug sets the pawn on E4, watching every square, and without hurry or fear, Angel P. places the pawn on A5. From the dark, Slug pushes the bishop to C5, while angel P.'s pawn takes A6, leaving A5 behind.

Slug answers by moving the pawn from G4 to G3, and angel P. slides the rook across the board, from H1 to C1. With dungeon cunning, Slug brings the bishop to D6.

Angel P. claims the enemy pawn by landing on C2.

Slug's bishop advances from D6 to E5. Angel P. advances the pawn from A6 to A7; then slug sets the king on F7, watching every square.

Angel P.'s pawn crowns on A8 and becomes a queen.

From the dark, Slug pushes the bishop to B8. Angel P. captures the enemy bishop: the queen leaps from A8 to B8.

Slug answers by moving the pawn from E4 to E3, while angel P. slides the queen across the board, from B8 to B6. With dungeon cunning, Slug brings the king to G6.

Angel P. captures the enemy pawn: the king leaps from E2 to E3.

Slug's king advances from G6 to G5. Angel P. advances the rook from C2 to G2, and right after that slug sets the king on H5, watching every square.

Angel P. captures the enemy pawn: the rook leaps from G2 to G3.

From the dark, Slug pushes the pawn to E5, while angel P.'s queen takes B5, leaving B6 behind. Slug answers by moving the pawn from E7 to E6.

Angel P. captures the pawn on E5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to H4. With a steady hand, Angel P. brings the rook to G1, and right after that slug's king advances from H4 to H3.

Check: Angel P. tightens the net by bringing the rook to H1.

Slug sets the king on G2, watching every square. Angel P. gives check with the queen on B2.

From the dark, Slug pushes the king to G3. From G1, Angel P.'s rook forces Slug to defend.

Slug answers by moving the king from G3 to H4. Check: Angel P. tightens the net by bringing the queen to B4.

With dungeon cunning, Slug brings the king to H3. Angel P. gives check with the rook on H1.

Slug's king advances from H3 to G2. From B2, Angel P.'s queen forces Slug to defend.

Slug's king falls on H1 and tears the rook from Angel P.

Check: Angel P. tightens the net by bringing the queen to B1.

From the dark, Slug pushes the king to H2. Angel P. gives check with the queen on H1.

Slug's king falls on H1 and tears the queen from Angel P.

Angel P. slides the king across the board, from E3 to E4. Slug gives check with the pawn on D5.

With a steady hand, Angel P. brings the king to E5, and right after that slug's pawn advances from D5 to D4. Angel P. captures the enemy pawn: the king leaps from E5 to D4.

Slug sets the pawn on H5, watching every square, while without hurry or fear, Angel P. places the king on E5. From the dark, Slug pushes the king to G2.

Angel P. captures the enemy pawn: the king leaps from E5 to E6.

Slug answers by moving the king from G2 to F3, while angel P. slides the king across the board, from E6 to F6. With dungeon cunning, Slug brings the pawn to H4.

With a steady hand, Angel P. brings the king to G5; then slug's king advances from F3 to G3. Angel P. advances the king from G5 to H5, and right after that slug sets the pawn on H6, watching every square.

Angel P. captures the enemy pawn: the king leaps from H5 to H6.

From the dark, Slug pushes the king to F2, while angel P.'s king takes H5, leaving H6 behind. Slug answers by moving the pawn from H4 to H3, and angel P. slides the king across the board, from H5 to G4.

With dungeon cunning, Slug brings the pawn to H2. With a steady hand, Angel P. brings the king to H3, and right after that slug's king advances from F2 to G1.

Angel P. advances the king from H3 to H4; then slug sets the king on H1, watching every square. Without hurry or fear, Angel P. places the king on H3.

From the dark, Slug pushes the king to G1, and angel P.'s king takes G3, leaving H3 behind. On H1, Slug promotes and gains a reinforcing queen.

Angel P. slides the king across the board, from G3 to F4, and right after that with dungeon cunning, Slug brings the queen to A8. With a steady hand, Angel P. brings the king to F5; then slug's queen advances from A8 to C6.

Angel P. advances the king from F5 to E5, and right after that slug sets the queen on C4, watching every square. Without hurry or fear, Angel P. places the king on D6.

From the dark, Slug pushes the king to H1, while angel P.'s king takes E5, leaving D6 behind. Slug answers by moving the king from H1 to G1, and angel P. slides the king across the board, from E5 to F6.

Check from Slug: the queen plants itself on C6.

With a steady hand, Angel P. brings the king to E7, and right after that slug's queen advances from C6 to C8. Angel P. advances the king from E7 to D6; then slug sets the king on H2, watching every square.

Without hurry or fear, Angel P. places the king on E7. From the dark, Slug pushes the queen to C6, and angel P.'s king takes D8, leaving E7 behind.

Slug answers by moving the king from H2 to H3, while angel P. slides the king across the board, from D8 to E7. With dungeon cunning, Slug brings the queen to F3.

With a steady hand, Angel P. brings the king to D6; then slug's king advances from H3 to G4. Angel P. advances the king from D6 to E5, and right after that slug sets the king on H5, watching every square.

Without hurry or fear, Angel P. places the king on D4. From the dark, Slug pushes the queen to B3, while angel P.'s king takes E4, leaving D4 behind.

Check from Slug: the queen plants itself on C4.

Angel P. slides the king across the board, from E4 to E5; then with dungeon cunning, Slug brings the queen to G8. With a steady hand, Angel P. brings the king to D6, and right after that slug's queen advances from G8 to G2.

Angel P. advances the king from D6 to C5; then slug sets the queen on G4, watching every square. Without hurry or fear, Angel P. places the king on D5.

From the dark, Slug pushes the queen to A4, and angel P.'s king takes C5, leaving D5 behind. Slug answers by moving the king from H5 to G6, while angel P. slides the king across the board, from C5 to D6.

With dungeon cunning, Slug brings the king to G5. With a steady hand, Angel P. brings the king to E5; then slug's queen advances from A4 to C4.

Angel P. advances the king from E5 to D6, and right after that slug sets the queen on B3, watching every square. Without hurry or fear, Angel P. places the king on C5.

From the dark, Slug pushes the queen to E6, while angel P.'s king takes D4, leaving C5 behind. Slug answers by moving the queen from E6 to H6, and angel P. slides the king across the board, from D4 to E4.

Slug's queen reaches H1 and threatens Angel P.'s king.

With a steady hand, Angel P. brings the king to E3, and right after that slug's king advances from G5 to H4. Angel P. advances the king from E3 to F2.

Slug gives check with the queen on G2.

Angel P. claims the enemy queen by landing on G2.

Neither Angel P. nor Slug claims victory. A draw on the board.