Battle chronicle
A new legend is written: Angel P. challenges Rat on floor 1.
With an adventurer's precision, Angel P. takes the rival pawn on E6.
Rat falls to Angel P.'s mate. The legend grows.
Loading…
The battle, move by move
With a steady hand, Angel P. brings the pawn to F4, and right after that rat's pawn advances from D7 to D6. Angel P. advances the king from E1 to F2; then rat sets the king on D8, watching every square.
Without hurry or fear, Angel P. places the king on G3. From the dark, Rat pushes the king to E8, and angel P.'s king takes G4, leaving G3 behind.
Rat answers by moving the pawn from A5 to A4, while angel P. slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to C4.
Angel P. captures the enemy pawn: the king leaps from G5 to G6.
Rat's pawn advances from C6 to C5. Angel P. advances the pawn from F4 to F5, and right after that rat sets the pawn on C6, watching every square.
Without hurry or fear, Angel P. places the king on G7. From the dark, Rat pushes the pawn to E6, while angel P.'s pawn takes F6, leaving F5 behind.
Rat answers by moving the king from E8 to D8, and angel P. slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to C8.
Angel P.'s pawn crowns on F8 and becomes a queen.
Rat's king advances from C8 to D7. Angel P. advances the king from G7 to F7; then rat sets the king on C7, watching every square.
Angel P. claims the enemy pawn by landing on E6.
From the dark, Rat pushes the pawn to C3, and angel P.'s king takes F5, leaving E6 behind. Rat answers by moving the pawn from C3 to C2, while angel P. slides the queen across the board, from F8 to H6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, Angel P. brings the queen to H2; then rat's king advances from C8 to D8.
Angel P. claims the enemy pawn by landing on C2.
Rat sets the pawn on D5, watching every square. Angel P. captures the enemy pawn: the queen leaps from C2 to A4.
From the dark, Rat pushes the king to E7. Angel P. claims the enemy pawn by landing on A3.
Rat answers by moving the king from E7 to F7, and angel P. slides the queen across the board, from A3 to B3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, Angel P. brings the pawn to A4, and right after that rat's king advances from G8 to H7. Angel P. advances the pawn from A4 to A5; then rat sets the king on H8, watching every square.
Without hurry or fear, Angel P. places the pawn on A6. From the dark, Rat pushes the king to G8, and angel P.'s pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G8 to F7. Angel P. gives check with the queen on B7.
With dungeon cunning, Rat brings the king to G8. Mate. Angel P.'s queen on A8 leaves Rat with no escape.